Commit Graph
1927 Commits
Author SHA1 Message Date
alteredq 631a5d697c Changed remaining "addXXX" to "add".
Hopefully no more deprecation warnings.
2011-09-21 05:52:59 +02:00
alteredq fa0b4e5062 Removed unused custom logging code from examples.
This was relic from before "console.log" was working cross-browser.
2011-09-21 05:37:48 +02:00
Mr.doob bbb65a768c Updated HTML of the rest of the examples. 2011-09-20 19:27:01 -07:00
Mr.doob 19d8261174 More examples clean up. 2011-09-20 18:31:13 -07:00
Mr.doob 17547a2ea0 Changed addChild()s to add()s in ColladaLoader.
Cleaned up some more examples.
2011-09-20 17:54:57 -07:00
Mr.doob 71c2df1649 Updated HTML of some examples. 2011-09-20 15:59:12 -07:00
alteredq d2a3122be1 Fixed Sprites to use "object.visible" 2011-09-20 22:18:47 +02:00
alteredq 58e272f66f Fixed couple of runaway globals in WebGLRenderer. 2011-09-20 21:56:21 +02:00
alteredq 5e4b62ac08 Some whitespace cleanup in ColladaLoader. 2011-09-20 18:20:55 +02:00
Mr.doob 5cc9b3c544 ColladaLoader: Added Face4 and Vertex Colors support. 2011-09-20 00:12:57 -07:00
alteredq 44c5f88e77 Updated builds. Fixed Collada example. 2011-09-19 22:58:16 +02:00
alteredq ce20ed56d3 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-09-19 22:54:10 +02:00
alteredq 0033a97542 Fixed bug preventing re-adding of objects removed from the scene.
Problem was that objects could be added to WebGLRenderer's internal render list only once (because of `webglInit` flag).

Now there are two separate internal states (`webglInit` and `webglActive`) so that object can be initialized just once (expensive operation) but added / removed from the scene many times (cheap operation).
2011-09-19 22:49:52 +02:00
Mr.doob af6f78bb02 Merge remote-tracking branch 'chandlerprall/dev' into dev 2011-09-19 13:34:03 -07:00
Mr.doob 4c8922a0ff Forgot THREE namespace. 2011-09-19 13:33:04 -07:00
Chandler Prall 6c018bd8e8 Modifying FirstPersonCamera, FlyCamera, and PathCamera to fully support their domElement parameter 2011-09-17 23:01:13 -06:00
alteredq 1d50972034 Updated builds. 2011-09-17 00:40:24 +02:00
alteredq e62610ac49 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-09-17 00:38:00 +02:00
alteredq d4b2e4a8e0 Added color parameter to Sprite.
Also removed unused material Sprite parameter.
2011-09-17 00:36:44 +02:00
Mr.doob b927d17511 Merge remote-tracking branch 'alteredq/dev' into dev 2011-09-15 22:32:26 -07:00
alteredq 578feace08 Small shadowmap shader optimization. 2011-09-16 06:49:33 +02:00
Mr.doob 9bc51ed2e5 Implemented @rectalogic Loader.extractUrlbase fix. 2011-09-15 15:53:12 -07:00
alteredq 0d8f3572f0 Fixed shadowmap camera aspect ratio (thanks to @kig). 2011-09-16 00:10:34 +02:00
Mr.doob 0a60ac30a7 renderer.data > renderer.info 2011-09-15 12:31:52 -07:00
Mr.doob f676ce6eab Simpler DEPRECATED messages. 2011-09-14 18:03:28 -07:00
Mr.doob b6f7444b0f Added deprecated warning to MeshShaderMaterial class. 2011-09-14 17:48:26 -07:00
Mr.doob 9ccd3c0e36 GUI: Improved code generation setup. 2011-09-14 13:02:45 -07:00
Mr.doob 66ed89e2ac Fixed CanvasRenderer's ignoring color for MeshLambertMaterial SmoothShaded. 2011-09-13 15:51:26 -07:00
Mr.doob dd1f214947 @zz85's SimplexNoise fixes. 2011-09-13 15:15:36 -07:00
alteredq a65027abd5 Updated builds. 2011-09-12 19:19:56 +02:00
alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 2011-09-12 19:17:20 +02:00
alteredq fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). 2011-09-12 18:25:50 +02:00
Mr.doob 7c20f3f99a Merge remote-tracking branch 'jsermeno/dev' into dev 2011-09-11 13:49:31 -04:00
Justin Sermeno 2f234a2ac8 change child reference to object reference 2011-09-11 00:30:43 -07:00
Justin Sermeno 914e1c4e95 Remove Object3D child from scene too 2011-09-11 00:29:30 -07:00
alteredq 6c3e1ab6da Updated builds. 2011-09-11 02:54:20 +02:00
alteredq 7654cfc040 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-09-11 02:51:19 +02:00
alteredq 517f0f55ca Fixed bug preventing setting 0 values in constructor at several places.
This buggy pattern ("something = parameter || nonzero value") exists at more places though elsewhere setting to zero doesn't make that much sense (e.g. in geometries).

Not sure if we should change it everywhere to proper pattern ("something = ( parameter !== undefined ) ? parameter : value").

Maybe it would be good for establishing habit. I remember fixing this buggy pattern long ago but it just keeps popping up.
2011-09-11 02:49:42 +02:00
alteredq 197f13e946 Fixed bug in Vector4 constructor and copy. Thanks to @jungalero and @jsermeno 2011-09-11 02:18:45 +02:00
Mr.doob cde3b94d6b Merge branch 'master' into dev 2011-09-10 07:56:46 -04:00
Justin Sermeno 8ca569f9ba fix broken ThreeWebGL.js build 2011-09-10 02:43:19 -07:00
alteredq 75fb4c7362 Added GeometryUtils.center. 2011-09-10 02:08:13 +02:00
alteredq 3e04cf18dc Normalized Gaussian blur coefficients.
Also shortened a life cycle for particles in shapes example. Still it gets about 10 fps slower with time :/
2011-09-09 21:08:29 +02:00
alteredq 898e528e5d Merge remote-tracking branch 'remotes/zz85/master' into dev 2011-09-09 20:59:44 +02:00
alteredq 1d32cfd4d3 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-09-09 20:43:12 +02:00
alteredq fcf4fe34f6 Small optimization of skin rendering demo.
No need to computer Beckmann texture every frame, once is enough.
2011-09-09 20:40:25 +02:00
alteredq 78521fad95 Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader. 2011-09-09 19:57:13 +02:00
zz85 178dc964b5 fixed horizontalBlur and verticalBlur shaders 2011-09-09 22:02:33 +08:00
Mr.doob a885f9f4b9 GUI: Fixed broken HTML generation (because of the innerText > innerHTML change). 2011-09-09 06:35:35 +02:00
Mr.doob 37f9b3c96d GUI: Minor refactoring and keeping backwards compatibility by now... 2011-09-09 06:20:58 +02:00