Mr.doob
92d702d95d
Added data object ( vertices, faces ) to Canvas/SVG/WebGLRenderer to get some render counts from the last render call.
2011-04-12 09:25:22 +01:00
Mr.doob
ae327f8ba1
Fixed link in terrain example. (thx joshuali)
2011-04-12 08:24:00 +01:00
alteredq
ac6e6e7fbd
Blender exporter: added custom property for selecting material type.
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For the moment it handles Basic, Lambert and Phong.
As with other custom properties, this should be persistent, saved into blend file.
2011-04-12 01:30:17 +02:00
alteredq
c94104147e
Blender exporter / scene loader: added handling of vertex colors for scene materials.
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Made mesh colliders exported from Blender invisible in scene.
Added handling of meshes with multiple materials in scenes (for the moment just by using MeshFaceMaterial where real materials come from model JSON).
2011-04-12 00:10:06 +02:00
alteredq
7e22df47aa
Synced with mrdoob's branch.
2011-04-11 21:15:02 +02:00
alteredq
af3582c9d1
Merge branch 'master' of http://github.com/mrdoob/three.js
2011-04-11 21:03:20 +02:00
alteredq
99ac869b24
Added forgotten return to Quaternion.multiply
2011-04-11 21:01:54 +02:00
Mr.doob
1622b033f0
Merge remote branch 'sroucheray/Branch_r39' into experimental
2011-04-11 19:50:58 +01:00
Mr.doob
45a7df8f95
Fixed lookAt example.
2011-04-11 16:38:01 +01:00
Mr.doob
e0e05f2962
Fixed Objec3D::lookAt
2011-04-11 16:35:46 +01:00
Mr.doob
9acde65027
Updated lookAt example so it's more obvious.
2011-04-11 16:19:50 +01:00
Mr.doob
df54e729c9
Updated builds.
2011-04-11 16:17:30 +01:00
Mr.doob
3d65cbcd44
Merge remote branch 'alteredq/master' into experimental
2011-04-11 16:16:08 +01:00
Mr.doob
e5e4ff79ee
Fixed Vector3::setRotationFromMatrix
2011-04-11 16:15:46 +01:00
alteredq
4c35acca89
Merge branch 'master' of http://github.com/mrdoob/three.js
2011-04-11 16:39:13 +02:00
alteredq
b72177929e
Fixes in handling of camera updates. Added few methods to Quaternion API.
2011-04-11 16:33:17 +02:00
sroucheray
b58e495de2
Add --unminified optional parameter to the build.py, useful when developing without modifying the build script itself
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Add an Ant build.xml file : another way to launch different pre-configured builds
2011-04-11 15:15:13 +02:00
Mr.doob
bc520665d3
Cleaned up Blender exporter (visually, code-wise and whitespaces-wise)
2011-04-11 13:03:19 +01:00
Mr.doob
7361be39df
WebGLRenderer: Sprites can now be removed from the Scene (thx jetienne)
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Some white space clean up.
2011-04-11 09:53:32 +01:00
Mr.doob
d30220390a
More tweaks to grass example. Less texture resolution, same result.
2011-04-11 07:25:52 +01:00
alteredq
7713f5cb9c
Added autoForward option to FlyCamera.
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Also changed autoForward in QuakeCamera not to interfere with backwards direction.
Tweaked a bit minecraft AO demo, using extra power for more cubes.
2011-04-11 01:35:21 +02:00
alteredq
bcd21b1191
Added forgotten FlyCamera.
2011-04-11 00:39:50 +02:00
alteredq
bdbf1f78c5
Synced with mrdoob's branch.
2011-04-10 23:47:43 +02:00
alteredq
22bd108ab1
Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo.
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Changed normal map shader to multiply specular component with diffuse weighting as specular highlights were appearing in the dark parts.
Changed camera look speed in minecraft and terrain demos, they were too fast - I guess as everything got faster with antialiasing off.
Reenabled antialiasing in few demos where it was too ugly without (basically anything with lines and without postprocessing).
Fixed again spurious invisible characters in empaempa's code (which are breaking everything and are hard to hunt as they look like spaces).
2011-04-10 23:13:05 +02:00
Mr.doob
25dddd2024
Uops...
r39
2011-04-10 16:43:26 +01:00
Mr.doob
eb411d1bef
Blender exporter now has options to export (or not) vertices and faces too.
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Also renamed some vars for consistency reasons, hope I didn't break anything...
2011-04-10 13:00:49 +01:00
Mr.doob
3bc9f48c2f
src/animation ⟶ src/extras/animation
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Improved lod and grass examples.
2011-04-10 09:36:28 +01:00
Mr.doob
dab341560d
Merge remote branch 'alteredq/master'
2011-04-10 08:58:51 +01:00
Mr.doob
dad4b7efa6
Missed important fix on r39 log.
2011-04-10 08:58:15 +01:00
alteredq
a318d87522
Added forgotten THREE namespace to SceneUtils.traverseHierarchy
2011-04-09 20:11:10 +02:00
Mr.doob
aa3b1e0666
Updated README example.
2011-04-09 12:57:42 +01:00
Mr.doob
6a857400bc
REVISION ++
2011-04-09 12:53:17 +01:00
Mr.doob
76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob
8bef209b52
Improved WebGLRenderer reflection/refraction/fresnel examples. Now that the renderer is faster we can aswell move 'em ;)
2011-04-09 09:15:38 +01:00
Mr.doob
e4a7eade88
Minor clean up on Sprites example.
2011-04-09 08:42:57 +01:00
Mr.doob
d1ae3fb45b
Updated builds. All seems to be good again.
2011-04-09 08:37:28 +01:00
Mr.doob
ed1c30fff2
Merge remote branch 'alteredq/master' into experimental
2011-04-09 08:23:07 +01:00
Mr.doob
e8847848ad
Merging with alteredq's branch.
2011-04-09 08:22:59 +01:00
Mr.doob
c74f046b76
src/physics ⟶ src/extras/physics
2011-04-09 08:18:45 +01:00
alteredq
4405d6d9b8
Small optimization for examples using FBOs.
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In most cases RGB format is enough (RGBA is needed for example for lens flares to work ok with postprocessing).
2011-04-08 23:54:55 +02:00
alteredq
a017ad9a3a
Small optimization of color uniforms setting.
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It should be safe just to set material color object references, no more updating of color string in every frame for every material color.
2011-04-08 23:14:38 +02:00
alteredq
80696063ce
Brought back broken particles.
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Problem were attributes which were enabled for sprites and lens flares, but then not used.
I just delayed enabling till they are not rendered for the first time. There is probably some cleaner way how to do this.
2011-04-08 21:24:57 +02:00
Mr.doob
3492312d0c
Merge remote branch 'alteredq/master' into experimental
2011-04-08 20:15:26 +01:00
Mr.doob
9c68545b81
Merge remote branch 'empaempa/master' into experimental
2011-04-08 20:15:18 +01:00
alteredq
5fcc6190f2
Added remembering of Blender exporter settings between sessions. Also fixed Blender exporter crashing on scenes without world.
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Settings are remembered in JSON file "threejs_settings_export.js" stored in Blender's temp folder. It should survive restart of Blender.
2011-04-08 19:18:25 +02:00
Mikael Emtinger
d8e5678ece
Optimized initalization of ShadowVolumes by using supplied edge information (if available)
2011-04-08 13:34:05 +02:00
Mr.doob
b2d39cf832
WebGLRenderer now logs some GL information (I think it may be handy).
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Stencil and Sprite examples now using RequestAnimationFrame.
2011-04-08 10:16:10 +01:00
Mikael Emtinger
36bc61e5e9
Fixed several small sprite bugs and updated example.
2011-04-08 10:37:31 +02:00
Mr.doob
e32ec43883
Merge remote branch 'alteredq/master' into experimental
2011-04-08 07:05:22 +01:00
Mr.doob
d34fe4e9b9
Removed some broken featured projects.
2011-04-08 07:05:06 +01:00