Mr.doob
a5b7ea85a9
Removed Sound object and SoundRenderer.
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Updated misc_sound example with same functionality.
2011-07-03 15:10:28 +02:00
Mr.doob
176d0f2884
Merging with @alteredq's branch.
2011-07-03 12:56:50 +02:00
Mr.doob
77eed2ea8c
Removed most of SeceneUtils methods for simplicity reasons.
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Fixed examples that were using them.
2011-07-03 12:53:58 +02:00
Mr.doob
78fb8ac6f8
Applied @alteredq's sprite removal bugfix.
2011-07-02 12:37:45 +02:00
Chris Killpack
d311d0e674
Rename QuakeCamera to FPCamera.
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Add QuakeCamera alias for backwards compatibility.
2011-06-28 21:49:33 -07:00
Mr.doob
21739383a4
Merge remote-tracking branch 'rectalogic/euler'
2011-06-24 17:07:15 +02:00
Andrew Wason
0825c1f612
Add support for additional Euler rotation orders.
2011-06-24 10:06:15 -04:00
Mr.doob
4b2de9b91d
Reverted to proper Matrix4.multiply() (thanks @lukem1)
2011-06-23 15:37:16 +02:00
Mr.doob
89a4d0e51c
Fixed Ray.js distance calculation so it uses world position.
2011-06-21 13:04:59 +02:00
jsermeno
1e19c2814b
Add optional scaleByViewport parameter to Sprite.js
2011-06-19 20:28:54 -07:00
Mr.doob
f25822bbbb
Updated builds.
2011-06-19 16:56:36 +02:00
Mr.doob
87ba3421e5
Merge remote-tracking branch 'NINE78/master'
2011-06-19 16:48:20 +02:00
Mr.doob
bd067242da
Updated builds.
2011-06-19 16:24:01 +02:00
Mr.doob
bc6d7e0f2b
Merging with marklundin branch.
2011-06-19 16:11:04 +02:00
Nik Van den Wijngaert
7070ccd901
Added polygonOffset parameters to THREE.Material. The WebGLRenderer evaluates this right after depthTest for opaque and transparent passes through the setPolygonOffset function.
2011-06-17 11:56:32 +02:00
Nik Van den Wijngaert
9ca596c138
Merge branch 'master' of git://github.com/mrdoob/three.js
2011-06-17 11:06:52 +02:00
alteredq
5739f754a8
Made "needsUpdate" working for custom attributes. Added example for custom attributes.
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Not perfect solution but better than nothing.
2011-06-16 16:46:28 +02:00
Nik Van den Wijngaert
8c2bfade3e
Added an optional renderDepth (should be in [0,1]) to objects which will override the default z-sorting in the renderer. Setting this attribute on e.g. meshes allows us to control painting order and solve any transparency/depth test issues when relying on default sort order.
2011-06-16 11:43:09 +02:00
alteredq
d3f12bbf78
Merge branch 'master' of https://github.com/mrdoob/three.js
2011-06-15 19:06:39 +02:00
alteredq
c497709337
Added texture repeat support to Blender model and scene exporters.
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Also fixed default camera buggy string in Blender scene exporter and changed lightmap parameter name in base Loader (to be consistent with other "maps").
2011-06-15 19:04:32 +02:00
Mr.doob
985fb9e270
Merge remote-tracking branch 'alteredq/master'
2011-06-15 18:05:56 +02:00
Mr.doob
af0beedad7
Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working?
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Commented out troublesome object-behind-camera check in Ray.js
2011-06-15 17:53:49 +02:00
alteredq
2b599e1adc
Added support for texture repeat and offset in model JSONs to Loader base class.
2011-06-15 14:17:34 +02:00
alteredq
9596667876
Merged zz85's text bezel, extended text parameters API for bezel, added bezel to webgl text example.
2011-06-14 18:48:25 +02:00
zz85
1e95d917dc
Added Bezel support
2011-06-14 04:00:43 -07:00
alteredq
5bf5c6efd8
Refactored object removal in WebGLRenderer, fixing several issues.
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Added handling of removal of particle systems, ribbons, lines, shadow volumes, marching cubes.
Fixed bug with partial mesh removal.
2011-06-14 11:18:19 +02:00
Mr.doob
49343c4a97
Removed unneeded property.constructor line on Anaglyph/Crosseyed renderers.
2011-06-13 21:10:24 +02:00
alteredq
f9de50b0fe
More derendererization.
2011-06-13 20:14:52 +02:00
alteredq
eae0616ad0
Trying to fix multiple renderers when having stereo renderers include issue.
2011-06-13 19:19:19 +02:00
Mr.doob
bfdb10a85a
Updated all examples so they use the renamed geometry classes.
2011-06-13 18:33:53 +02:00
Mr.doob
d46a1ee368
Checking if WebGLRenderer exists before creating AnaglyphWebGLRenderer and CrosseyedWebGLRenderer.
2011-06-13 12:21:42 +02:00
Mr.doob
1bfb6dbe7e
Merge remote-tracking branch 'alteredq/master'
2011-06-13 12:06:07 +02:00
alteredq
7991af215a
Added forgotten namespace to Sprite.
2011-06-12 18:26:05 +02:00
Mr.doob
39d662029d
Merge remote-tracking branch 'alteredq/master'
2011-06-10 17:29:09 +02:00
Mr.doob
b61ee54f27
Renamed all extras/geometries.
2011-06-10 17:09:47 +02:00
zz85
f7bdadbb01
alternative slice - fixes B
2011-06-09 03:03:30 -07:00
zz85
02cd88bd91
patched fixes with alteredq and added support for gentilis
2011-06-06 21:29:13 -07:00
zz85
afe9d3b593
committing text fix changes not pushed :(
2011-06-06 20:45:49 -07:00
alteredq
178613b1d6
Reapplied cleanup and bugfixes to zz85's latest Text version, made crashes on bad geometry less fatal.
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Still doesn't work properly for Gentilis glyps with holes, but at least now you can see something.
Also some glyphs from Optimer are still problematic depending on tessellation ("B" and "f").
2011-06-07 00:18:53 +02:00
zz85
4983327011
Fixes for holes first characters
2011-06-06 05:50:00 -07:00
zz85
5c2e6ee5d7
saving before merge
2011-06-05 18:57:49 -07:00
zz85
2af725ebad
Fixed Multiple Holes Shape Text Bug
2011-06-05 15:18:59 -07:00
alteredq
586012269f
Fixed multi-holes bug in Text. Fixed spurious globals in Text and WebGLRenderer.
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Added font weight and style parameters to Text.
2011-06-06 00:03:30 +02:00
alteredq
e4b75f1c8d
Merged greggman's offset camera pull request.
2011-06-03 23:57:38 +02:00
alteredq
d2cbf83dd3
Merged zz85's 3d text pull request, cleaned up THREE.Text code.
2011-06-03 20:31:35 +02:00
Gregg Tavares
b380dd4534
Added setViewOffset to Camera for multi-monitor displays.
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Examples in another commit
2011-06-02 11:27:17 -07:00
zz85
2860731edb
Updated 3D Text Geometry and example
2011-06-02 01:21:37 -07:00
alteredq
adca3ad139
Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D.
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Having these "undefined" for non-mesh objects was causing unnecessary GL state setting when having scenes with mixed content (and coercing "undefined" to boolean turned out to be similarly costly as state setting).
2011-06-01 23:50:11 +02:00
alteredq
7c68d1734f
Simplified CrosseyedWebGLRenderer: using viewports instead of FBOs.
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Now it's possible to have antialiased stereo.
2011-06-01 19:48:55 +02:00
alteredq
dcbcf72f55
Added CrosseyedWebGLRenderer.
2011-06-01 18:51:07 +02:00