alteredq
064138d826
Updated more examples. Got AnaglyphWebGLRenderer and CrosseyedWebGLRenderer working.
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CrosseyedRenderer is a hack, camera must have target :S.
2011-10-05 03:25:02 +02:00
Mr.doob
ad31ff1214
Fixed the rest of the examples.
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Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
2011-10-02 06:33:32 +02:00
alteredq
db78ffe003
Some more Math.PI instead of magic numbers.
2011-09-25 20:19:08 +02:00
Mr.doob
bbb65a768c
Updated HTML of the rest of the examples.
2011-09-20 19:27:01 -07:00
Mr.doob
19d8261174
More examples clean up.
2011-09-20 18:31:13 -07:00
Mr.doob
a940f05427
Updated examples with the new .add/.remove methods.
2011-09-05 23:16:56 +02:00
alteredq
ca05c86fc5
Removed surprising bottleneck in WebGLRenderer.
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I knew for loops iterating over properties were slower than numerical for loops but I didn't realize how bad it was.
Gained about 10 fps in performance test, and that was for for loop iterating over single property.
Also fixed broken examples with postprocessing.
2011-09-03 00:11:29 +02:00
alteredq
797530e4f7
Moved 2d filter shaders from ShaderUtils to ShaderExtras.
2011-08-31 13:16:49 +02:00
alteredq
beeac6bc08
Updated text example to use new postprocessing system.
2011-08-30 21:44:32 +02:00
alteredq
495de75ff2
Added OrthoCamera.
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Modified examples to use it, hacking projection matrix started to feel a bit dirty.
2011-08-29 10:34:18 +02:00
alteredq
f45a70896b
Added heuristics to text example for long side faces to use flat shading.
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Also enabled antialiasing and disabled default postprocessing.
2011-08-24 05:46:16 +02:00
alteredq
76b8032e1a
Updated text example with normals hack to be able to use smooth shading also for unbeveled geometry.
2011-08-24 04:37:34 +02:00
alteredq
d60dc516a0
Updated TextGeometry example to have smooth shading for beveled text.
2011-08-22 17:25:05 +02:00
alteredq
e95ca433b2
Merged latest zz85's shapes / curves / extruded geometry updates.
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The only notable change I did was to rename ExtrudeGeometry's parameter "path" to "extrudePath" (as now there is also "bendPath").
2011-08-13 01:05:01 +02:00
zz85
3ddb5686ed
Refactored extractAllPointsWithBend() to addWrapPath() with getAllProcessedPoints()
2011-08-11 15:37:37 +08:00
Mr.doob
0b910d7c31
* Simplified THREE.Color.
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* Realised that canvas.context has a createPattern method which allows CanvasRenderer to support tiled textures \o/ (Examples where there is a CanvasRenderer and a WebGLRenderer at the same time may get errors because CanvasRenderer now uses texture.needsUpdate too).
2011-08-11 03:57:23 +02:00
zz85
6d6924a621
Add bend to webgl text example
2011-08-11 02:07:54 +08:00
alteredq
c0d371be7c
Merged with zz85's shape / path / extrude / bevel / text updates.
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- moved 3d-only text parameters from TextPath into TextGeometry
- added safeguard for bevelSize and bevelThickness not affecting shape size if bevel is disabled
- updated text examples as now TextGeometry is not anymore centered
2011-07-28 19:19:52 +02:00
alteredq
f962eb2ea6
bezel => bevel in TextGeometry and its example
2011-07-21 17:53:51 +02:00
alteredq
9596667876
Merged zz85's text bezel, extended text parameters API for bezel, added bezel to webgl text example.
2011-06-14 18:48:25 +02:00
Mr.doob
bfdb10a85a
Updated all examples so they use the renamed geometry classes.
2011-06-13 18:33:53 +02:00
zz85
02cd88bd91
patched fixes with alteredq and added support for gentilis
2011-06-06 21:29:13 -07:00
zz85
afe9d3b593
committing text fix changes not pushed :(
2011-06-06 20:45:49 -07:00
alteredq
44c0f34e2a
Removed font from examples/js, now that fonts are in examples/fonts.
2011-06-07 00:48:10 +02:00
zz85
5c2e6ee5d7
saving before merge
2011-06-05 18:57:49 -07:00
zz85
f319a7214f
WIP webgl text
2011-06-05 15:29:38 -07:00