alteredq
f104182458
Added handling of texture repeat and offset to WebGLRenderer.
2011-05-31 00:51:14 +02:00
alteredq
eecf9d0bc6
Made canvas interactive particles rendering in Firefox more consistent with Chrome.
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It seems lineWidth defaults are different in Chrome and Firefox.
Still there are some clearing artefacts in Firefox :/
2011-05-30 17:25:17 +02:00
alteredq
272d23c7a5
Disabled ambient light in trackball Earth example (to get rid of clouds in unlit part of the globe).
2011-05-30 16:58:54 +02:00
Mr.doob
38ac2817a0
Added morphtargets animation example.
2011-05-30 06:11:59 +01:00
Eberhard Gräther
74ab78a6e2
build including TrackballCamera
2011-05-30 00:02:13 +02:00
Eberhard Gräther
3981e4d712
Merge remote branch 'upstream/master'
2011-05-29 23:47:23 +02:00
Eberhard Gräther
359407b722
added new TrackballCamera-example and changed keys
2011-05-29 23:45:15 +02:00
Eberhard Gräther
61ca6974b7
added modified earth example for TrackballCamera
2011-05-29 15:49:26 +02:00
Mr.doob
087066524a
Added boundingSphere check for Meshes in Ray ( improving performance considerably).
2011-05-29 10:02:20 +01:00
Mr.doob
18f7859974
Ray now intersects with particles too. (thx @jaycrossler)
2011-05-28 23:34:59 +01:00
Mr.doob
967696257d
WebGLRenderer: Testing gl.finish() and gl.texImage2D instead of gl.texSubImage2D.
2011-05-18 02:12:28 +01:00
alteredq
dc0880ee12
Updated PathCamera to use easing for look (thanks to mrdoob).
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Also added silly path camera example.
2011-05-11 00:35:36 +02:00
alteredq
023024f520
Updated Blender scene exporter to output proper JSON. Changed OBJ converter to dump less digits for floats.
2011-05-07 21:31:16 +02:00
Mr.doob
e87caabbf8
Removed __styleString and updateStyleString out of THREE.Color.
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Using * ( 1 / scale ) instead of / scale in JSONLoader.
2011-05-04 17:34:49 +09:00
alteredq
65293ea5e2
Updated terrain model used in mesh collider example.
2011-04-26 23:24:42 +02:00
alteredq
7ee6cc33eb
OBJ converter: add option for scaling and truncating vertex coordinates (flag "-x scale").
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To be used like this:
python convert_obj_three.py -i lucy100k.obj -o Lucy100k_slim.js -a center -s flat -x 100
It should work also for morph vertices.
2011-04-21 14:36:53 +02:00
alteredq
614925336d
Added support for empty objects and meshes without geometries to Blender scene exporter and SceneLoader.
2011-04-21 13:28:04 +02:00
Mr.doob
c1ce040781
Updated Projector's Particle handling (it wasn't using hierarchy).
2011-04-21 10:42:30 +02:00
alteredq
d7ec2be764
Added embedded ascii JSON meshes to SceneLoader.
2011-04-19 20:47:35 +02:00
Mr.doob
b18b6f9fbe
Added Trident to Geometry example. Found out that handling scene.objects from API wise is a bit confusing (childs are there too).
2011-04-18 16:29:00 +02:00
alteredq
bd56143eb4
Updated a bit message and links in Detector.
2011-04-16 18:36:03 +02:00
alteredq
526bd322ba
Fixed typo in example.
2011-04-16 01:29:42 +02:00
alteredq
aac5b6117b
Refactored SceneLoader.
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Just a single callback is now passed to loader.load( "scene.js", callbackFinal ) - callback which is called when everything from the scene was already loaded.
If you want to use also callbacks for initialization of procedural synchronously created elements, you can set property of loader:
loader.callbackSync = function( result ) { ... }
If you want to get callback for load progress, set:
loader.callbackProgress = function( progress, result ) { ... }
Also added per scene creation of collision systems (it used to be singleton).
2011-04-16 00:40:07 +02:00
Mr.doob
6b536f0c52
Merge remote branch 'alteredq/master' into experimental
2011-04-14 22:12:23 +01:00
Mr.doob
e2b8dbf285
Merging with drojdjou's branch.
2011-04-14 22:12:11 +01:00
alteredq
86aa767a6a
Added vertical look constraint parameter to RollCamera.
2011-04-14 16:21:50 +02:00
alteredq
cb3f2fff7d
Fleshed out RollCamera: refactored code out of example, add more keyboard controls, API and made it framerate independent.
2011-04-14 00:31:40 +02:00
Mr.doob
847276d4a0
Improved Detector.js a bit more.
2011-04-13 17:28:57 +01:00
Mr.doob
b05ec5d52d
Improved Detector.js
2011-04-13 16:56:07 +01:00
Mikael Emtinger
b56600a54e
Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples.
2011-04-13 12:14:52 +02:00
Mikael Emtinger
9e4706567a
Merge branch 'master' of https://github.com/alteredq/three.js
2011-04-12 14:50:08 +02:00
Mikael Emtinger
b0e904eb29
Merge branch 'master' of git://github.com/mrdoob/three.js
2011-04-12 14:49:59 +02:00
Mikael Emtinger
147961f4b5
Added Roll Camera and example
2011-04-12 14:49:45 +02:00
alteredq
35344be4ec
Changed QuakeCamera to have framerate independent movement and look speed.
2011-04-12 14:33:45 +02:00
Mr.doob
ae327f8ba1
Fixed link in terrain example. (thx joshuali)
2011-04-12 08:24:00 +01:00
Mr.doob
45a7df8f95
Fixed lookAt example.
2011-04-11 16:38:01 +01:00
Mr.doob
9acde65027
Updated lookAt example so it's more obvious.
2011-04-11 16:19:50 +01:00
Mr.doob
e5e4ff79ee
Fixed Vector3::setRotationFromMatrix
2011-04-11 16:15:46 +01:00
Mr.doob
7361be39df
WebGLRenderer: Sprites can now be removed from the Scene (thx jetienne)
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Some white space clean up.
2011-04-11 09:53:32 +01:00
Mr.doob
d30220390a
More tweaks to grass example. Less texture resolution, same result.
2011-04-11 07:25:52 +01:00
alteredq
7713f5cb9c
Added autoForward option to FlyCamera.
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Also changed autoForward in QuakeCamera not to interfere with backwards direction.
Tweaked a bit minecraft AO demo, using extra power for more cubes.
2011-04-11 01:35:21 +02:00
alteredq
bdbf1f78c5
Synced with mrdoob's branch.
2011-04-10 23:47:43 +02:00
alteredq
22bd108ab1
Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo.
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Changed normal map shader to multiply specular component with diffuse weighting as specular highlights were appearing in the dark parts.
Changed camera look speed in minecraft and terrain demos, they were too fast - I guess as everything got faster with antialiasing off.
Reenabled antialiasing in few demos where it was too ugly without (basically anything with lines and without postprocessing).
Fixed again spurious invisible characters in empaempa's code (which are breaking everything and are hard to hunt as they look like spaces).
2011-04-10 23:13:05 +02:00
Mr.doob
3bc9f48c2f
src/animation ⟶ src/extras/animation
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Improved lod and grass examples.
2011-04-10 09:36:28 +01:00
Mr.doob
76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob
8bef209b52
Improved WebGLRenderer reflection/refraction/fresnel examples. Now that the renderer is faster we can aswell move 'em ;)
2011-04-09 09:15:38 +01:00
Mr.doob
e4a7eade88
Minor clean up on Sprites example.
2011-04-09 08:42:57 +01:00
Mr.doob
e8847848ad
Merging with alteredq's branch.
2011-04-09 08:22:59 +01:00
Mr.doob
b2d39cf832
WebGLRenderer now logs some GL information (I think it may be handy).
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Stencil and Sprite examples now using RequestAnimationFrame.
2011-04-08 10:16:10 +01:00
Mikael Emtinger
36bc61e5e9
Fixed several small sprite bugs and updated example.
2011-04-08 10:37:31 +02:00