Mr.doob
7593b8d58a
REVISION++
2011-07-06 17:01:33 +02:00
Mr.doob
a5b7ea85a9
Removed Sound object and SoundRenderer.
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Updated misc_sound example with same functionality.
2011-07-03 15:10:28 +02:00
Mr.doob
2429806888
Updated builds.
2011-07-03 13:02:46 +02:00
Mr.doob
176d0f2884
Merging with @alteredq's branch.
2011-07-03 12:56:50 +02:00
Mr.doob
19bf382881
Updated builds.
2011-06-24 17:16:46 +02:00
Mr.doob
4b2de9b91d
Reverted to proper Matrix4.multiply() (thanks @lukem1)
2011-06-23 15:37:16 +02:00
Mr.doob
89a4d0e51c
Fixed Ray.js distance calculation so it uses world position.
2011-06-21 13:04:59 +02:00
Mr.doob
f25822bbbb
Updated builds.
2011-06-19 16:56:36 +02:00
Mr.doob
bd067242da
Updated builds.
2011-06-19 16:24:01 +02:00
alteredq
70f417b8f9
Merged with mrdoob's branch.
2011-06-15 19:23:07 +02:00
Mr.doob
af0beedad7
Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working?
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Commented out troublesome object-behind-camera check in Ray.js
2011-06-15 17:53:49 +02:00
alteredq
5bf5c6efd8
Refactored object removal in WebGLRenderer, fixing several issues.
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Added handling of removal of particle systems, ribbons, lines, shadow volumes, marching cubes.
Fixed bug with partial mesh removal.
2011-06-14 11:18:19 +02:00
Mr.doob
49343c4a97
Removed unneeded property.constructor line on Anaglyph/Crosseyed renderers.
2011-06-13 21:10:24 +02:00
alteredq
eae0616ad0
Trying to fix multiple renderers when having stereo renderers include issue.
2011-06-13 19:19:19 +02:00
Mr.doob
d46a1ee368
Checking if WebGLRenderer exists before creating AnaglyphWebGLRenderer and CrosseyedWebGLRenderer.
2011-06-13 12:21:42 +02:00
alteredq
e4b75f1c8d
Merged greggman's offset camera pull request.
2011-06-03 23:57:38 +02:00
alteredq
d2cbf83dd3
Merged zz85's 3d text pull request, cleaned up THREE.Text code.
2011-06-03 20:31:35 +02:00
Gregg Tavares
9d76ab526d
Compile with camera.setViewOffset
2011-06-02 11:29:07 -07:00
zz85
2860731edb
Updated 3D Text Geometry and example
2011-06-02 01:21:37 -07:00
alteredq
adca3ad139
Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D.
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Having these "undefined" for non-mesh objects was causing unnecessary GL state setting when having scenes with mixed content (and coercing "undefined" to boolean turned out to be similarly costly as state setting).
2011-06-01 23:50:11 +02:00
alteredq
dcbcf72f55
Added CrosseyedWebGLRenderer.
2011-06-01 18:51:07 +02:00
Mr.doob
3bc8372794
Fixed camera translation bug.
2011-06-01 10:22:11 +01:00
Mr.doob
0061cd37bc
Updated builds.
2011-06-01 01:36:31 +01:00
Mr.doob
e712e894e9
Merging with egraether's branch.
2011-06-01 01:25:48 +01:00
Mr.doob
b560dff77c
Updated builds.
2011-05-31 04:14:05 +01:00
alteredq
f104182458
Added handling of texture repeat and offset to WebGLRenderer.
2011-05-31 00:51:14 +02:00
Mr.doob
e3bc14cb10
Because of Ray now checks Particles, ThreeWebGL now has that dependency.
2011-05-30 16:09:14 +01:00
Eberhard Gräther
74ab78a6e2
build including TrackballCamera
2011-05-30 00:02:13 +02:00
Mr.doob
087066524a
Added boundingSphere check for Meshes in Ray ( improving performance considerably).
2011-05-29 10:02:20 +01:00
Mr.doob
18f7859974
Ray now intersects with particles too. (thx @jaycrossler)
2011-05-28 23:34:59 +01:00
Mr.doob
4f0199fc13
Updated closure compiler.
2011-05-28 20:18:35 +01:00
zz85
1286e5171b
inital import for THREE.Text and example
2011-05-27 05:09:20 -07:00
Mr.doob
b8faf8a687
REVISION++
2011-05-21 17:30:13 +01:00
Mr.doob
1d7cfbdbf8
Updated builds.
2011-05-17 14:13:52 +01:00
alteredq
dc0880ee12
Updated PathCamera to use easing for look (thanks to mrdoob).
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Also added silly path camera example.
2011-05-11 00:35:36 +02:00
Mr.doob
c82c465c18
Updated builds.
2011-05-10 08:11:49 -07:00
alteredq
c234c5cc6e
Merge branch 'master' of https://github.com/mrdoob/three.js
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Conflicts:
build/Three.js
build/custom/ThreeExtras.js
build/custom/ThreeWebGL.js
2011-05-08 14:56:12 +02:00
Mr.doob
be5a27198c
Renamed Ray::intersectArray to Ray::intersectObjects.
2011-05-07 16:15:20 -07:00
alteredq
023024f520
Updated Blender scene exporter to output proper JSON. Changed OBJ converter to dump less digits for floats.
2011-05-07 21:31:16 +02:00
Mr.doob
71d3e32af6
Abstracted Ray::intersectScene into Ray::intersectArray.
2011-05-07 19:07:07 +09:00
Mr.doob
e87caabbf8
Removed __styleString and updateStyleString out of THREE.Color.
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Using * ( 1 / scale ) instead of / scale in JSONLoader.
2011-05-04 17:34:49 +09:00
alteredq
739e6b4cd4
Synced with empaempa's branch.
2011-04-29 17:23:24 +02:00
Mr.doob
aeec494a3d
Removed some uncommon computations out of the JSONLoader.
2011-04-27 17:44:22 +08:00
alteredq
b6ab1f68cf
Merged with mrdoob's branch.
2011-04-24 18:02:10 +02:00
alteredq
d95d6d979d
Refactored HSV getter out of Color into ColorUtils.
2011-04-24 17:57:06 +02:00
Mr.doob
44a8652c37
REVISION ++
2011-04-24 12:57:28 +01:00
alteredq
8062c3bf31
Added HSV -> RGB color conversion to Color.
2011-04-23 10:57:34 +02:00
Mr.doob
e457b4f8ae
Added drawCalls property to WebGLRenderer::data object.
2011-04-22 00:35:43 +02:00
alteredq
4637b69d58
Synced with mrdoob's branch.
2011-04-21 12:19:44 +02:00
Mr.doob
c1ce040781
Updated Projector's Particle handling (it wasn't using hierarchy).
2011-04-21 10:42:30 +02:00