Commit Graph

  • f51d3f4da3 Fixed forgotten namespace in PathCamera. alteredq 2011-04-15 04:36:17 +02:00
  • 3505923be5 Changed default in OBJ converter to no alignment. alteredq 2011-04-15 04:17:36 +02:00
  • 67147df926 Fixed bug in RollCamera and FlyCamera. alteredq 2011-04-15 02:15:37 +02:00
  • 86c8dbf92b Updating builds. Mr.doob 2011-04-14 22:16:06 +01:00
  • 6b536f0c52 Merge remote branch 'alteredq/master' into experimental Mr.doob 2011-04-14 22:12:23 +01:00
  • 47c71c59a1 Merge remote branch 'drojdjou/master' into experimental Mr.doob 2011-04-14 22:12:17 +01:00
  • e2b8dbf285 Merging with drojdjou's branch. Mr.doob 2011-04-14 22:12:11 +01:00
  • c095191b08 Merge remote branch 'empaempa/master' into experimental Mr.doob 2011-04-14 22:06:19 +01:00
  • 8019b3b382 Merging with empaempa's branch. Mr.doob 2011-04-14 22:06:07 +01:00
  • 5b5a2482c1 Added example with getting normal Bartek Drozdz 2011-04-14 17:48:39 +02:00
  • 5c55a4f751 Fixed the normal on mesh collision. Bartek Drozdz 2011-04-14 17:23:35 +02:00
  • 99630c2dff Fixed few spurious globals in WebGLRenderer. alteredq 2011-04-14 16:52:23 +02:00
  • 0198766fed Added .name and .getChildByName( "objectName", doRecurse ) to Object3D. Added so scene-loader fills in .name property. Mikael Emtinger 2011-04-14 16:23:21 +02:00
  • 86aa767a6a Added vertical look constraint parameter to RollCamera. alteredq 2011-04-14 16:21:50 +02:00
  • 68f660901d Added new callbacks for assets load tracking also to SceneLoader. alteredq 2011-04-14 03:27:22 +02:00
  • cb3f2fff7d Fleshed out RollCamera: refactored code out of example, add more keyboard controls, API and made it framerate independent. alteredq 2011-04-14 00:31:40 +02:00
  • 847276d4a0 Improved Detector.js a bit more. Mr.doob 2011-04-13 17:28:57 +01:00
  • ce2d6603cb Updated builds. You know, just in case... Mr.doob 2011-04-13 16:59:17 +01:00
  • 85ecd03787 Merge remote branch 'alteredq/master' into experimental Mr.doob 2011-04-13 16:56:13 +01:00
  • b05ec5d52d Improved Detector.js Mr.doob 2011-04-13 16:56:07 +01:00
  • c50896f249 Updated Loader and SceneLoader to automatically set "material.transparent" flag for materials with opacity < 1. alteredq 2011-04-13 17:30:17 +02:00
  • fd6da8ebcd Merged with mrdoob's branch. alteredq 2011-04-13 12:43:36 +02:00
  • 697a05766a Tweaked CollisionSystem.collisionNormal definition so minifier doesn't complain. Updated builds. Mr.doob 2011-04-13 11:29:06 +01:00
  • 691a5ea3ed Added handling of shadow geometry to scene loader. Made default light and camera option to Blender scene exporter. Made shadow geometry invisible in exported scene. alteredq 2011-04-13 12:26:49 +02:00
  • 8b14c04362 Merge remote branch 'empaempa/master' into experimental Mr.doob 2011-04-13 11:24:07 +01:00
  • 87a8c1e02c Merged Mikael Emtinger 2011-04-13 12:16:23 +02:00
  • 8ab742ca2c Added normal to returned collider for mesh collider tests Bartek Drozdz 2011-04-13 12:16:13 +02:00
  • b56600a54e Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples. Mikael Emtinger 2011-04-13 12:14:52 +02:00
  • 964ae25886 Merge remote branch 'empaempa/master' into experimental Mr.doob 2011-04-12 21:23:23 +01:00
  • 6e7cc4804f Merge branch 'master' of https://github.com/empaempa/three.js unknown 2011-04-12 22:20:16 +02:00
  • d10df1a509 Added functions for getPosition(), getColumnX(), getColumnY() and getColumnZ() to easier access the different components of the matrix. Mikael Emtinger 2011-04-12 22:02:30 +02:00
  • c146a02610 Updated builds. Mr.doob 2011-04-12 14:40:01 +01:00
  • 46fdde937e Cleaned up comments for easier reading Mikael Emtinger 2011-04-12 14:57:20 +02:00
  • 0e2c015a50 Optimized and renamde rotationMatrix => rollMatrix Mikael Emtinger 2011-04-12 14:55:50 +02:00
  • 7573456e05 Forgot built file. Mikael Emtinger 2011-04-12 14:50:56 +02:00
  • 9e4706567a Merge branch 'master' of https://github.com/alteredq/three.js Mikael Emtinger 2011-04-12 14:50:08 +02:00
  • b0e904eb29 Merge branch 'master' of git://github.com/mrdoob/three.js Mikael Emtinger 2011-04-12 14:49:59 +02:00
  • 147961f4b5 Added Roll Camera and example Mikael Emtinger 2011-04-12 14:49:45 +02:00
  • 35344be4ec Changed QuakeCamera to have framerate independent movement and look speed. alteredq 2011-04-12 14:33:45 +02:00
  • 92d702d95d Added data object ( vertices, faces ) to Canvas/SVG/WebGLRenderer to get some render counts from the last render call. Mr.doob 2011-04-12 09:25:22 +01:00
  • ae327f8ba1 Fixed link in terrain example. (thx joshuali) Mr.doob 2011-04-12 08:24:00 +01:00
  • ac6e6e7fbd Blender exporter: added custom property for selecting material type. alteredq 2011-04-12 01:30:17 +02:00
  • c94104147e Blender exporter / scene loader: added handling of vertex colors for scene materials. alteredq 2011-04-12 00:10:06 +02:00
  • 7e22df47aa Synced with mrdoob's branch. alteredq 2011-04-11 21:15:02 +02:00
  • af3582c9d1 Merge branch 'master' of http://github.com/mrdoob/three.js alteredq 2011-04-11 21:03:20 +02:00
  • 99ac869b24 Added forgotten return to Quaternion.multiply alteredq 2011-04-11 21:01:54 +02:00
  • 1622b033f0 Merge remote branch 'sroucheray/Branch_r39' into experimental Mr.doob 2011-04-11 19:50:58 +01:00
  • 45a7df8f95 Fixed lookAt example. Mr.doob 2011-04-11 16:38:01 +01:00
  • e0e05f2962 Fixed Objec3D::lookAt Mr.doob 2011-04-11 16:35:46 +01:00
  • 9acde65027 Updated lookAt example so it's more obvious. Mr.doob 2011-04-11 16:19:50 +01:00
  • df54e729c9 Updated builds. Mr.doob 2011-04-11 16:17:30 +01:00
  • 3d65cbcd44 Merge remote branch 'alteredq/master' into experimental Mr.doob 2011-04-11 16:16:08 +01:00
  • e5e4ff79ee Fixed Vector3::setRotationFromMatrix Mr.doob 2011-04-11 16:15:46 +01:00
  • 4c35acca89 Merge branch 'master' of http://github.com/mrdoob/three.js alteredq 2011-04-11 16:39:13 +02:00
  • b72177929e Fixes in handling of camera updates. Added few methods to Quaternion API. alteredq 2011-04-11 16:33:17 +02:00
  • b58e495de2 Add --unminified optional parameter to the build.py, useful when developing without modifying the build script itself Add an Ant build.xml file : another way to launch different pre-configured builds sroucheray 2011-04-11 15:15:13 +02:00
  • bc520665d3 Cleaned up Blender exporter (visually, code-wise and whitespaces-wise) Mr.doob 2011-04-11 13:03:19 +01:00
  • 7361be39df WebGLRenderer: Sprites can now be removed from the Scene (thx jetienne) Some white space clean up. Mr.doob 2011-04-11 09:53:32 +01:00
  • d30220390a More tweaks to grass example. Less texture resolution, same result. Mr.doob 2011-04-11 07:25:52 +01:00
  • 7713f5cb9c Added autoForward option to FlyCamera. alteredq 2011-04-11 01:35:21 +02:00
  • bcd21b1191 Added forgotten FlyCamera. alteredq 2011-04-11 00:39:50 +02:00
  • bdbf1f78c5 Synced with mrdoob's branch. alteredq 2011-04-10 23:47:43 +02:00
  • 22bd108ab1 Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo. alteredq 2011-04-10 23:13:05 +02:00
  • 25dddd2024 Uops... r39 Mr.doob 2011-04-10 16:43:26 +01:00
  • eb411d1bef Blender exporter now has options to export (or not) vertices and faces too. Also renamed some vars for consistency reasons, hope I didn't break anything... Mr.doob 2011-04-10 13:00:49 +01:00
  • 3bc9f48c2f src/animation ⟶ src/extras/animation Improved lod and grass examples. Mr.doob 2011-04-10 09:36:28 +01:00
  • dab341560d Merge remote branch 'alteredq/master' Mr.doob 2011-04-10 08:58:51 +01:00
  • dad4b7efa6 Missed important fix on r39 log. Mr.doob 2011-04-10 08:58:15 +01:00
  • a318d87522 Added forgotten THREE namespace to SceneUtils.traverseHierarchy alteredq 2011-04-09 20:11:10 +02:00
  • aa3b1e0666 Updated README example. Mr.doob 2011-04-09 12:57:42 +01:00
  • 6a857400bc REVISION ++ Mr.doob 2011-04-09 12:53:17 +01:00
  • 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) WebGLRenderer antialias is off by default (considering Firefox doesn't support it...) Formatting clean up here and there Mr.doob 2011-04-09 12:38:39 +01:00
  • 8bef209b52 Improved WebGLRenderer reflection/refraction/fresnel examples. Now that the renderer is faster we can aswell move 'em ;) Mr.doob 2011-04-09 09:15:38 +01:00
  • e4a7eade88 Minor clean up on Sprites example. Mr.doob 2011-04-09 08:42:57 +01:00
  • d1ae3fb45b Updated builds. All seems to be good again. Mr.doob 2011-04-09 08:37:28 +01:00
  • ed1c30fff2 Merge remote branch 'alteredq/master' into experimental Mr.doob 2011-04-09 08:23:07 +01:00
  • e8847848ad Merging with alteredq's branch. Mr.doob 2011-04-09 08:22:59 +01:00
  • c74f046b76 src/physics ⟶ src/extras/physics Mr.doob 2011-04-09 08:18:45 +01:00
  • 4405d6d9b8 Small optimization for examples using FBOs. alteredq 2011-04-08 23:54:55 +02:00
  • a017ad9a3a Small optimization of color uniforms setting. alteredq 2011-04-08 23:14:38 +02:00
  • 80696063ce Brought back broken particles. alteredq 2011-04-08 21:24:57 +02:00
  • 3492312d0c Merge remote branch 'alteredq/master' into experimental Mr.doob 2011-04-08 20:15:26 +01:00
  • 9c68545b81 Merge remote branch 'empaempa/master' into experimental Mr.doob 2011-04-08 20:15:18 +01:00
  • 5fcc6190f2 Added remembering of Blender exporter settings between sessions. Also fixed Blender exporter crashing on scenes without world. alteredq 2011-04-08 19:18:25 +02:00
  • d8e5678ece Optimized initalization of ShadowVolumes by using supplied edge information (if available) Mikael Emtinger 2011-04-08 13:34:05 +02:00
  • b2d39cf832 WebGLRenderer now logs some GL information (I think it may be handy). Stencil and Sprite examples now using RequestAnimationFrame. Mr.doob 2011-04-08 10:16:10 +01:00
  • 36bc61e5e9 Fixed several small sprite bugs and updated example. Mikael Emtinger 2011-04-08 10:37:31 +02:00
  • e32ec43883 Merge remote branch 'alteredq/master' into experimental Mr.doob 2011-04-08 07:05:22 +01:00
  • d34fe4e9b9 Removed some broken featured projects. Mr.doob 2011-04-08 07:05:06 +01:00
  • 58bbd02e9e Added handling of mesh colliders to scene loader. Changed Blender scene exporter to make mesh colliders invisible. alteredq 2011-04-08 06:13:12 +02:00
  • f7d97caf1d Merged with empaempa's branch. alteredq 2011-04-07 21:29:21 +02:00
  • de2dcdf5c0 Changed WebGLRenderTarget / FBO default color format to RGBA. alteredq 2011-04-07 21:12:48 +02:00
  • 3379648153 ...forgot file. Mikael Emtinger 2011-04-07 18:12:29 +02:00
  • d87224face Put back the pink square method to allow for partial screen border occlusion in opengl Mikael Emtinger 2011-04-07 18:12:12 +02:00
  • 50b6745ad6 Added sorting to sprites and updated example. Removed pink square method from lens flares in opengl (no partial screen occlusion) Mikael Emtinger 2011-04-07 18:03:22 +02:00
  • 08127af611 Fixed blending bug with sprites. Added example. Mikael Emtinger 2011-04-07 17:10:54 +02:00
  • 615f872023 Added sprite support. See Sprite.js for details. No support for custom shader at this point. Mikael Emtinger 2011-04-07 15:52:57 +02:00
  • da0b612ce8 Synced with mrdoob's branch. alteredq 2011-04-07 04:01:36 +02:00
  • 5fa19e8460 Fixed delays when loading multiple models. alteredq 2011-04-07 02:59:49 +02:00
  • 94790f057e extras/geometries Mr.doob 2011-04-06 20:10:25 +01:00