Commit Graph

  • 680000c289 - Forgot the stats.js > Stats.js change in some examples... Mr.doob 2010-07-25 18:44:47 +01:00
  • 9c796ce6ae - Of course, all examples had to point to the renamed file... Mr.doob 2010-07-25 03:51:23 +01:00
  • 8b18eafc78 - Added "Or so they say..." demo to featured projects. - Camelcased the minified files (it feels weird both ways anyway...) Mr.doob 2010-07-25 03:34:29 +01:00
  • ada5ff2536 - Show ParticleBitmapMaterial center when using three_debug.js Mr.doob 2010-07-23 21:27:02 +01:00
  • 5fe1f2a6d1 - ParticleBitmapMaterial.offset clearRect fixed - Face4 with MeshBitmapMaterial gap fixed Mr.doob 2010-07-23 20:19:16 +01:00
  • 217b1505a3 - Added ParticleBitmapMaterial.offset (Vector2) Mr.doob 2010-07-22 08:10:04 +01:00
  • c4d39ba6ae - UV 1,1 trying to access unexisting pixels on the texture Mr.doob 2010-07-21 00:33:28 +01:00
  • 5ff2dfcaca - Added Mesh.flipSided boolean Mr.doob 2010-07-19 16:13:40 +01:00
  • 2c9c52d037 - Added Earth example to README Mr.doob 2010-07-19 14:09:34 +01:00
  • fbbb78446d - Shadow texture for Earth demo Mr.doob 2010-07-19 13:34:49 +01:00
  • 2dfcf24e02 - Improved earth demo Mr.doob 2010-07-19 13:34:19 +01:00
  • a7bed157a3 - Added Sphere primitive - three_debug.js checks for broken UVs and display these faces with pink color instead Mr.doob 2010-07-19 13:23:06 +01:00
  • 8820e868b9 - Missed a line change on the Blender 2.5b exporter Mr.doob 2010-07-17 14:58:54 +01:00
  • b381202910 * Using new object UV instead of Vector2 where it should be used Mr.doob 2010-07-17 14:52:39 +01:00
  • 69dc5dcb8f - Removed unneded code Mr.doob 2010-07-17 03:42:25 +01:00
  • 8f543db16d * Refactored CanvasRenderer (more duplicated code, but easier to handle) * Face4 now supports MeshBitmapUVMappingMaterial * Changed order of *StrokeMaterial parameters. Now it's color, opacity, lineWidth. * BitmapUVMappingMaterial > MeshBitmapUVMappingMaterial * ColorFillMaterial > MeshColorFillMaterial * ColorStrokeMaterial > MeshColorStrokeMaterial * FaceColorFillMaterial > MeshFaceColorFillMaterial * FaceColorStrokeMaterial > MeshFaceColorStrokeMaterial * ColorStrokeMaterial > LineColorMaterial * Rectangle.instersects returned false with rectangles with 0px witdh or height Mr.doob 2010-07-17 00:25:50 +01:00
  • 8e5c8debf9 - Clean up Mr.doob 2010-07-14 14:10:47 +01:00
  • f0f3483f91 Remove useless alert. philogbandMr.doob 2010-07-14 20:11:27 +08:00
  • 2b0ea54a4c Core performance improvements through shared props philogbandMr.doob 2010-07-14 20:01:26 +08:00
  • f62b6e988d - Added three_debug.js (Renders some debug data) Mr.doob 2010-07-14 00:11:53 +01:00
  • 1c729ec8a0 - strip() is not the right way to remove substrings, replace() is the right one Mr.doob 2010-07-13 22:49:52 +01:00
  • 5268aeb0c9 - Blender Exporter: Using filename instead of object name for classname (easier to use that way) Mr.doob 2010-07-13 19:57:44 +01:00
  • 794e26a94f - My keboard pastes stuff randomly sometimes :/ Mr.doob 2010-07-12 15:34:03 +01:00
  • 7d43f5394c - While we're at it, let's add particle rotations too. Mr.doob 2010-07-12 15:21:01 +01:00
  • f4335c5409 - Updated README Mr.doob 2010-07-12 14:44:46 +01:00
  • 418a1bc287 * Added ParticleCircleMaterial and ParticleBitmapMaterial * Particle now use ParticleCircleMaterial instead of ColorFillMaterial * Particle.size > Particle.scale.x and Particle.scale.y * SVGRenderer currently out of sync Mr.doob 2010-07-12 14:40:54 +01:00
  • c58843f23e - Seems like new dev version of Blender has some Python API changes. (Can't wait until Blender 2.5 gets released :D) Mr.doob 2010-07-10 11:33:12 +01:00
  • 7b385cf7a8 - First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now) - Matrix4.lookAt fix (CanvasRenderer and SVGRenderer now handle the -Y) - Color class now using 0-1 floats instead of 0-255 integers Mr.doob 2010-07-07 02:35:27 +01:00
  • dfc82f46ba - Added more example projects Mr.doob 2010-07-03 17:49:50 +01:00
  • 4d0fdbb1c6 - Scene.add > Scene.addObject - Enabled Scene.removeObject - Removed computeNormals() from Geometry Mr.doob 2010-07-03 17:49:24 +01:00
  • fbad38c7e3 - Added "Contributors" section to README Mr.doob 2010-07-03 15:29:17 +01:00
  • eaea61c306 added UVs and Normals to exported mesh and set mesh name as Classname instead of full path kikko 2010-07-03 15:31:34 +02:00
  • 9a04c244f3 - Fixed mistake on the README example Mr.doob 2010-06-23 07:53:52 +01:00
  • 74e70f1358 - Removed unneded updateMatrix in Camera - Simplified lookAt in Matrix4 - Added cross() in Vector3 Mr.doob 2010-06-23 06:24:10 +01:00
  • 368e6a19c2 - Added WIP Blender 2.5 exporter Mr.doob 2010-06-23 00:27:55 +01:00
  • b0b3d9644a - Small camera tweaks Mr.doob 2010-06-22 23:20:48 +01:00
  • 7935bc8ab9 - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert)) - Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack. Mr.doob 2010-06-22 22:31:48 +01:00
  • a889bc2cef - Fixed matrix bug (transformed objects outside the x axis would get infinitely tall :S) - Fixed overdraw when using stroke materials Mr.doob 2010-06-21 04:53:59 +01:00
  • 2a3d1e35cb * autoClear property for renderers. * Removed SVG rgba() workaround for WebKit. (WebKit now supports it); Mr.doob 2010-06-20 19:59:36 +01:00
  • 0aac038d58 - JSLinted Mr.doob 2010-06-19 18:13:00 +01:00
  • bdd2d95269 - Tweaks on Terrain demo Mr.doob 2010-06-14 01:58:39 +01:00
  • 26412389ae - Improved Terrain Generator demo. Mr.doob 2010-06-13 21:30:20 +01:00
  • 2cd123401a - Added codecs metadata on video demo. - Added terrain demo. Mr.doob 2010-06-13 07:29:51 +01:00
  • 3755d003f0 - Using .ogv instead of .ogg for clarity. Although it gives mime-type issues... Mr.doob 2010-06-12 00:32:12 +01:00
  • ecdf342361 - Added support to Theora only browsers on the materials_video example. Mr.doob 2010-06-11 18:57:10 +01:00
  • ff32637a7d - Wrong title on video demo. Mr.doob 2010-06-11 03:41:59 +01:00
  • a1eee92ef8 - Added info panel on video demo. Mr.doob 2010-06-11 03:37:55 +01:00
  • deb5d3ecc3 - Change example links - Added video example link Mr.doob 2010-06-11 03:29:38 +01:00
  • 4af8f5406b - Fixed opacity being set to zero when null - Added (mandatory) video example - Restructured examples folder Mr.doob 2010-06-11 03:14:56 +01:00
  • ff72c6b766 - Color alpha is now 0-1 instead of 0-255 (following html's rgba() format) Mr.doob 2010-06-10 05:12:17 +01:00
  • 9a823c2f6b - Fixed opacity being ignored when setted to 0 - Added wireframe view on VR demo Mr.doob 2010-06-10 05:04:12 +01:00
  • 225947aaf9 - Minor clean up Mr.doob 2010-06-09 23:36:32 +01:00
  • 9ccd20f6ad - Added another project Mr.doob 2010-06-08 05:58:40 +01:00
  • 669072dd90 Linked some similar projects. Mr.doob 2010-06-07 16:15:18 -07:00
  • 9b14208d3a - Fixed CanvasRenderer UV tweaks Mr.doob 2010-06-07 20:14:19 +01:00
  • 55e4bde5cd + TextureUVMappingMaterial > BitmapUVMappingMaterial + Expand UVs (this should fix the glitches) Mr.doob 2010-06-07 19:43:34 +01:00
  • c2916dbd07 - Added VR example Mr.doob 2010-06-07 05:03:24 +01:00
  • da679c779b - Fixed links (/lab/three to /projects/three.js/examples). Mr.doob 2010-06-07 03:37:30 +01:00
  • 90f54e2507 - CanvasRenderer expands screen space points (workaround for antialias gaps). - CanvasRenderer supports TextureUVMappingMaterial. - Moved UVs to Geometry. - Minor clean up Mr.doob 2010-06-07 03:36:10 +01:00
  • a30e0ddf99 - Fixed broken image Mr.doob 2010-06-05 22:13:27 +01:00
  • 100bbb5d4d - Added another project Mr.doob 2010-06-05 22:12:10 +01:00
  • 2fdacb590c - Fixed broken layout Mr.doob 2010-06-05 22:03:26 +01:00
  • 0abf84bfb6 - Links to some projects using the lib Mr.doob 2010-06-05 22:02:02 +01:00
  • f1223ebb1a - Wrong syntax for link in README Mr.doob 2010-06-05 21:17:55 +01:00
  • 06c7ec335f - Added Camera3D.autoUpdateMatrix - Added Object3D.autoUpdateMatrix Mr.doob 2010-06-05 21:16:16 +01:00
  • 6c43304a6c + README tweaks Mr.doob 2010-06-05 20:12:37 +01:00
  • e98397cb5a + Added Line Object + Workaround for WebKit not supporting rgba() in SVG yet + Aesthetic changes on the readme file Mr.doob 2010-06-05 20:07:04 +01:00
  • 09d5ada73e Mistake on sample code (viewport -> domElement) Mr.doob 2010-05-18 01:18:01 +01:00
  • 493d6769d9 CanvasRenderer: Initialise ClearRect CanvasRenderer: Min of ClearRect with ClipRect Mr.doob 2010-05-17 12:02:52 +01:00
  • 530f87070f 2d clipping on CanvasRenderer and SVGRenderer clearRect optimisations on CanvasRenderer Mr.doob 2010-05-17 11:36:27 +01:00
  • b87a59fd35 Filesize update Mr.doob 2010-05-16 17:39:55 +01:00
  • db14dccaf5 build update Mr.doob 2010-05-16 17:33:22 +01:00
  • 3b334a3f40 VectorX.set() Mr.doob 2010-05-16 17:30:46 +01:00
  • 47ba30790a Vector3.multiply -> multiplyScalar Vector3.cross -> crossSelf added Vector3.multiplySelf and others (kile) Mr.doob 2010-05-16 17:26:54 +01:00
  • 2a334e0862 Credit where credit is due. Mr.doob 2010-05-16 16:38:54 +01:00
  • fa9d346f50 Code style fixes Example was still using ColorMaterial Mr.doob 2010-05-16 05:42:46 +01:00
  • d495a40406 That's not needed here... Mr.doob 2010-05-16 05:33:56 +01:00
  • a6e98d7e9a Removed Class.js dependency Added THREE namespace Camera.x -> Camera.position.x Camera.target.x -> Camera.target.position.x ColorMaterial -> ColorFillMaterial FaceColorMaterial -> FaceColorFillMaterial Materials are now multipass (use array) Added ColorStrokeMaterial and FaceColorStrokeMaterial geometry.faces.a are now indexes instead of links Mr.doob 2010-05-16 05:32:43 +01:00
  • 322d59fe4d Ok, that's the last one. Mr.doob 2010-05-12 10:18:14 -07:00
  • e959ed50ef And again... Mr.doob 2010-05-12 10:17:44 -07:00
  • 8ccfa6ffe1 Fixed stats again Mr.doob 2010-05-12 10:17:23 -07:00
  • 42a19ef7c7 Fixed stats Mr.doob 2010-05-12 10:16:59 -07:00
  • 18ae883903 bounding matrix methods to local vars for increased performance sole 2010-05-03 11:44:34 +01:00
  • 106c77b9d0 Reverting Mr.doob 2010-05-01 15:36:37 +01:00
  • 91023d3f8a webgl finally rendering Paul BruntandMr.doob 2010-05-01 18:35:38 +08:00
  • 0e017c800d Updated sample code Mr.doob 2010-05-01 13:21:48 +01:00
  • 4f14b7b89e r5 Mr.doobandMr.doob 2010-05-01 13:16:04 +01:00
  • aac043805c first attempt at webGL renderer - not working yet Paul BruntandMr.doob 2010-05-01 03:14:48 +08:00
  • 1186a312f3 correct minor error in particle sizes Paul BruntandMr.doob 2010-05-01 01:55:27 +08:00
  • daf53d854d Now using projection matrix and particles are culled Paul BruntandMr.doob 2010-05-01 01:47:52 +08:00
  • 1c972ff5b8 Mr.doob 2010-04-30 14:50:06 -07:00
  • 18a404894a Mr.doob 2010-04-30 09:21:10 -07:00
  • 0e00f695fe Added Flattr button Mr.doob 2010-04-30 09:20:08 -07:00
  • 5dea17cb1f Extra indications for making the life of tinkerers easier. Mr.doob 2010-04-26 17:04:01 +01:00
  • 4e2365c857 Someone over reddit was asking what I was using for generating the three.js file so I thought I could as well commit the python script (and yuicompressor). Mr.doob 2010-04-26 16:42:18 +01:00
  • 8d80942e27 SVGRenderer Particle support. CanvasRenderer context.setTransform(). Minor tweaks Mr.doob 2010-04-26 02:48:16 +01:00
  • 8237dad94b Mr.doob 2010-04-25 16:41:42 -07:00
  • 2a2dcc357e Mr.doob 2010-04-25 16:40:52 -07:00
  • 2f55a64142 Mr.doob 2010-04-25 04:26:47 -07:00
  • c26bcab83d New cube screenshot Mr.doob 2010-04-25 11:43:52 +01:00