Commit Graph

  • 38dacb0d1e Some small refactoring in WebGLRenderer. alteredq 2010-11-26 00:28:04 +01:00
  • e1f885fbf0 Made 2d textures reusable in WebGLRenderer. alteredq 2010-11-25 22:24:21 +01:00
  • 739dc0a135 Made mouse wheel in panorama fisheye demo work in Firefox 4, Opera and Explorer 9. alteredq 2010-11-25 20:43:34 +01:00
  • 716f3c48c2 adding materials_cars example to README pyrotechnick 2010-11-25 00:41:10 -08:00
  • 309927a8dc Merge remote branch 'alteredq/master' Mr.doob 2010-11-25 08:04:57 +00:00
  • 4fe5e8d292 Renamed vr demo to panorama demo, duplicated to panorama fisheye demo (to avoid confusions). Mr.doob 2010-11-25 08:04:34 +00:00
  • 06e64013d9 Fixed bug in SceneUtils. alteredq 2010-11-25 04:26:24 +01:00
  • a20d9102ce Few small tweaks to cars demo. alteredq 2010-11-25 02:10:54 +01:00
  • 8e8dfe2d01 Tweaked cars demo a bit. Mr.doob 2010-11-24 23:55:34 +00:00
  • 696c70152d Added cars demo. alteredq 2010-11-24 23:06:23 +01:00
  • 812af5dc93 Merge remote branch 'remotes/upstream/master' alteredq 2010-11-24 22:40:28 +01:00
  • e5ddb133a5 Added load progress callback to binary loader. alteredq 2010-11-24 22:38:41 +01:00
  • 6441992a17 Removed unused Walt Disney head. Mr.doob 2010-11-24 07:37:50 +00:00
  • 5fd5b8ea6c Merge remote branch 'feisty/master' Mr.doob 2010-11-24 07:23:42 +00:00
  • 137f85f7e9 Updated build. Mr.doob 2010-11-24 07:23:33 +00:00
  • 158f2e71c9 Merge remote branch 'alteredq/master' Mr.doob 2010-11-24 07:22:14 +00:00
  • 14eb44a279 ParticleBasicMaterial with a map attached are back on CanvasRenderer. Added a simple example for that. Mr.doob 2010-11-24 07:22:06 +00:00
  • 995d4ce52b Adding material examples to README pyrotechnick 2010-11-23 22:36:31 -08:00
  • ec13438bb7 Merge remote branch 'remotes/upstream/master' alteredq 2010-11-24 06:03:44 +01:00
  • aaf569936b More sane object removal from WebGLRenderer. alteredq 2010-11-24 06:01:38 +01:00
  • cd41fc1e07 Merge remote branch 'alteredq/master' Mr.doob 2010-11-24 04:26:26 +00:00
  • d734dbeaf5 Optimised GeometryUtils::merge Mr.doob 2010-11-24 04:26:15 +00:00
  • 2582c77b46 Synced with mrdoob's branch. alteredq 2010-11-24 03:51:46 +01:00
  • d3cd0887d2 Added handling of object removal to WebGLRender. Added visibility parameter to Object3D. alteredq 2010-11-24 03:39:43 +01:00
  • 8f38ddcacd In WebGLRenderer transparent materials are now handled in the same pass as blended materials (resulting in better fake transparency ;) alteredq 2010-11-23 23:25:27 +01:00
  • 4adb1eea37 Added option to OBJ converter allowing to invert material transparency (some models interpret 0 as opaque and 1 as transparent). alteredq 2010-11-23 22:37:03 +01:00
  • 4d815f1721 New build including linecap/linejoin fix. Mr.doob 2010-11-22 22:35:56 +00:00
  • e2512fe2de Merge remote branch 'alteredq/master' Mr.doob 2010-11-22 22:35:21 +00:00
  • 87b37e124a Added wireframe_linecap and wireframe_linejoin to main materials. Fixed SVGRenderer. Mr.doob 2010-11-22 22:35:14 +00:00
  • 84e5b6d929 Fixed broken UVs creation for quads in Loader. alteredq 2010-11-22 22:58:38 +01:00
  • 3c7f0b9823 Synced with mrdoob's branch. alteredq 2010-11-22 22:29:53 +01:00
  • 15e51b893f Merge remote branch 'alteredq/master' Mr.doob 2010-11-22 21:15:27 +00:00
  • 29aa335303 Minor reformating, code fixes and new build. Mr.doob 2010-11-22 21:13:57 +00:00
  • f02f057677 Fixed broken material names generation in OBJ converter. alteredq 2010-11-22 22:12:54 +01:00
  • 315eff0df5 Merge remote branch 'timknip/master' Mr.doob 2010-11-22 21:03:39 +00:00
  • f391247b77 Basic implementation of SVGRenderer::renderLine timk 2010-11-22 20:36:40 +01:00
  • e546ae3c48 Refactored panorama creation helpers into SceneUtils.js alteredq 2010-11-22 17:33:41 +01:00
  • 558e7c5db8 Added texture wrapping parameter to Texture.js. Fixed OBJ converter example to have tiled texture. alteredq 2010-11-22 16:43:55 +01:00
  • 755769841d Changed title tags in cube mapping demos (so that it's easier to tell them apart in bookmarks / history). alteredq 2010-11-22 16:01:36 +01:00
  • b409e5b04e Proper merge with mrdoob's branch. alteredq 2010-11-22 14:13:41 +01:00
  • 9cd7308d2b Attempt to merge with mrdoob's branch. alteredq 2010-11-22 13:48:30 +01:00
  • a1d014c110 Cube.js matching WebGLRenderer cubemap. Mr.doob 2010-11-22 11:45:42 +00:00
  • 3ce86f1a5b THREE.loadImageArray ⟶ ImageUtils.loadArray Made up MeshCubeMaterial (missing from alteredq branch) Mr.doob 2010-11-22 08:49:45 +00:00
  • cbd513932f Merge remote branch 'alteredq/master' Mr.doob 2010-11-22 07:47:14 +00:00
  • 45553e88db Merging with alteredq's branch. Mr.doob 2010-11-22 07:46:59 +00:00
  • d644096e6d CanvasRenderer and SVGRenderer code clean up. Removed a loop at line projection time. Mr.doob 2010-11-22 07:31:49 +00:00
  • 0cdd188e17 Added MeshCubeMaterial: WebGLRenderer specific material for more efficient rendering of panoramas when doing cube mapping. alteredq 2010-11-22 02:10:07 +01:00
  • 4b606714a2 Fixed non-seamless panorama in WebGLRenderer. I can't see any other WebGL example being affected by this change (for bad). Mr.doob 2010-11-21 18:04:53 +00:00
  • cf7dc4d2d9 Cube.js now does merge vertices pass. Mr.doob 2010-11-21 10:44:42 +00:00
  • 0bc79b591b Cube tweaks reverted. It was yet again a left-handed to right-handed problem. Would be nice if everyone in the internets used the same coordinate system :P Mr.doob 2010-11-21 08:08:11 +00:00
  • 7b0039ec95 Cube: Swapped Top/Bottom with Front/Back. Trying to get to the same order of alteredq's cubemap. Mr.doob 2010-11-21 01:38:12 +00:00
  • c663b05453 Added a proper Cube. Updated some examples. CanvasRenderer: Skip render when opacity is 0. Mr.doob 2010-11-21 00:36:17 +00:00
  • ad8531a2d1 Forgot to change deployment links. alteredq 2010-11-20 08:33:21 +01:00
  • 320f208ee8 Merge remote branch 'remotes/upstream/master' alteredq 2010-11-20 05:25:29 +01:00
  • 946cc6a26c And refraction /reflection cube mapping is fixed. Also added two new examples for refraction. alteredq 2010-11-20 05:20:19 +01:00
  • 847b539192 Merge remote branch 'alteredq/master' Mr.doob 2010-11-20 02:11:07 +00:00
  • 6cb3611026 Merging with alteredq's branch. Mr.doob 2010-11-20 02:10:57 +00:00
  • ab46cc1462 Merging with alteredq's branch Mr.doob 2010-11-20 02:08:07 +00:00
  • 63f26f4f65 Testing refraction material. Mr.doob 2010-11-20 02:05:50 +00:00
  • 19a7022411 Merged with mrdoob's branch. alteredq 2010-11-19 18:55:16 +01:00
  • 4901440e2e Merging alteredq's branch Mr.doob 2010-11-19 17:40:05 +00:00
  • fbd12838b1 Added refractive mapping and mixing combination mode for the environment map and the underlying material. alteredq 2010-11-19 18:23:31 +01:00
  • d961ee52c8 Started GeometryUtils class. MeshUtils.merge( object1, object2 [ geometry | mesh ] ): Merges object2 into object1. Implemented in materials_cubemap_sky. Mr.doob 2010-11-19 09:08:20 +00:00
  • 2be2673df3 Fixed skybox effect on cubemap demos CanvasRenderer code clean up Mr.doob 2010-11-19 07:23:43 +00:00
  • eb9c33b2b4 Cubemap examples: Ambient lights aren't needed anymore... Mr.doob 2010-11-19 03:56:44 +00:00
  • d21c297993 Cleaned up the escher cubemap code a bit. Also, I think it looks much nicer without illumination... ? At first I though the cube around the sphere was x-inverted (unless the in tention is to simulate refraction...) I've tried changing that but the effect is still weird. I guess those textures work mainly for the sphere and not for the panorama. Mr.doob 2010-11-19 03:49:20 +00:00
  • 340cbccf6c Merge remote branch 'alteredq/master' Mr.doob 2010-11-19 00:25:10 +00:00
  • 7277cc4ade Added a link to the blog post that explains the 4 point gradient texture. Mr.doob 2010-11-19 00:24:31 +00:00
  • 9543cf2e25 Committed deployment version by mistake. alteredq 2010-11-19 01:20:43 +01:00
  • 1c6be1c70b Added second cube mapping example. alteredq 2010-11-19 00:12:32 +01:00
  • d1931198ea Fixed wrong orientation of bottom and top textures in textured cube. alteredq 2010-11-18 18:53:52 +01:00
  • 0610f5734f Fixed vertex shader to work in Mac. alteredq 2010-11-18 04:55:05 +01:00
  • 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) alteredq 2010-11-18 02:00:11 +01:00
  • 59280c0cbb Fixed performance issue in WebGL version of materials test. We are back at 60 fps ;) alteredq 2010-11-17 23:42:24 +01:00
  • 5535f71130 Added checks for nonexisting face materials if MeshFaceMaterial is used. alteredq 2010-11-17 21:19:27 +01:00
  • bc11316ae9 Back at master branch. alteredq 2010-11-17 20:31:39 +01:00
  • c174157925 Compiled lib with julianwa's Line clipping fix. Mr.doob 2010-11-17 07:43:19 +00:00
  • 90d5ddf681 Fixed flickering issue when clipping lines with multiple segments. Julian Walker 2010-11-16 23:08:45 -08:00
  • aafc506270 Projector: Added header credit and reformated. Mr.doob 2010-11-17 06:20:48 +00:00
  • 2e38de39df Modified lines_test example to test Line clipping. Seems like there are some issues... Mr.doob 2010-11-17 06:11:36 +00:00
  • 9637daef88 Seems like the new Particle projection code got lost in the merge. Fixed. Mr.doob 2010-11-17 06:02:11 +00:00
  • c16394d2ec Updated README. Pushed REVISION to 29. r29 Mr.doob 2010-11-17 05:45:35 +00:00
  • b025a6176d Projector merged succesfully. Mr.doob 2010-11-17 05:18:57 +00:00
  • 0d9dc84980 Merge remote branch 'julianwa/master' into materials Mr.doob 2010-11-17 05:07:25 +00:00
  • b8ae37245f Merging julianwa's branch Mr.doob 2010-11-17 05:07:16 +00:00
  • 2b92a824c2 Added FaceMaterial example in materials demo. Mr.doob 2010-11-17 04:56:47 +00:00
  • 9c12250c61 Merge remote branch 'alteredq/materials' into materials Mr.doob 2010-11-17 04:53:43 +00:00
  • ec0de29153 Merging alteredq branch Mr.doob 2010-11-17 04:53:21 +00:00
  • 7dd33d6df6 Merging with alteredq branch Mr.doob 2010-11-17 04:51:43 +00:00
  • 51f91fdd03 Removed alpha component from the Color class GouraudShading and PhongShading ⟶ SmoothShading Mr.doob 2010-11-17 04:49:30 +00:00
  • e98d8da4ad Added poor man's additive blending to WebGLRenderer. alteredq 2010-11-17 05:42:56 +01:00
  • 49f878c5a5 * Added near and far plane clipping for THREE.Line rendering in CanvasRenderer. * Changed THREE.Vertex.positionScreen from a Vector3 to a Vector4 to support clipping. Julian Walker 2010-11-16 20:40:02 -08:00
  • 3d3708919b Added support to "shading" materials parameter in WebGLRenderer. alteredq 2010-11-16 22:38:06 +01:00
  • f7d71abc3e Improved materials demo. Mr.doob 2010-11-16 17:22:37 +00:00
  • 23688daf08 Added WIP materials example (showing all at once). Mr.doob 2010-11-16 14:57:06 +00:00
  • fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js Removed Loader.js from compiled lib Fixed examples Mr.doob 2010-11-16 14:04:54 +00:00
  • b449fdf5a8 Added a variation of the interactive example (using Tween.js) Mr.doob 2010-11-16 13:35:47 +00:00
  • 5e4476bde8 Now using Closure Compiler (~2kbytes) Mr.doob 2010-11-16 12:53:00 +00:00
  • dc6e335dc9 Color: Nicer way to check whether the hex has the alpha component or not. Removed unused methods. CanvasRenderer/SVGRenderer: More code clean up and optimisations. Mr.doob 2010-11-16 12:27:25 +00:00
  • fe82bdbda9 Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer. Changed the DepthMaterial to use this approach instead. Mr.doob 2010-11-16 11:02:45 +00:00