mirror of
https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
156 lines
4.1 KiB
HTML
156 lines
4.1 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<title>three.js webgl - geometries</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script src="../build/Three.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/RequestAnimationFrame.js"></script>
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<script src="js/Stats.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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var camera, scene, group, renderer;
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init();
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animate();
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function init() {
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container = document.createElement('div');
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document.body.appendChild(container);
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.y = 200;
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scene = new THREE.Scene();
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var light, object, materials;
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scene.add( new THREE.AmbientLight( 0x404040 ) );
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light = new THREE.DirectionalLight( 0xffffff );
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light.position.z = 1;
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scene.add( light );
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materials = [
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new THREE.MeshLambertMaterial( { ambient: 0xbbbbbb, map: THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' ) } ),
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new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1 } )
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];
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group = new THREE.Object3D();
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scene.add( group );
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object = THREE.SceneUtils.createMultiMaterialObject( new THREE.CubeGeometry( 100, 100, 100, 4, 4, 4 ), materials );
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object.position.set( -200, 0, 200 );
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group.add( object );
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object = THREE.SceneUtils.createMultiMaterialObject( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), materials );
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object.position.set( 0, 0, 200 );
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group.add( object );
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object = THREE.SceneUtils.createMultiMaterialObject( new THREE.IcosahedronGeometry( 2 ), materials );
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object.position.set( 200, 0, 200 );
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object.scale.x = object.scale.y = object.scale.z = 75;
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group.add( object );
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object = THREE.SceneUtils.createMultiMaterialObject( new THREE.PlaneGeometry( 100, 100, 4, 4 ), materials );
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object.position.set( -200, 0, 0 );
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group.add( object );
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object = THREE.SceneUtils.createMultiMaterialObject( new THREE.SphereGeometry( 75, 20, 10 ), materials );
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object.position.set( 0, 0, 0 );
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group.add( object );
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var points = [];
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for ( var i = 0; i < 50; i ++ ) {
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points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) );
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}
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object = THREE.SceneUtils.createMultiMaterialObject( new THREE.LatheGeometry( points, 20 ), materials );
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object.position.set( 200, 0, 0 );
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group.add( object );
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object = THREE.SceneUtils.createMultiMaterialObject( new THREE.TorusGeometry( 50, 20, 20, 20 ), materials );
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object.position.set( -200, 0, -200 );
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group.add( object );
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object = THREE.SceneUtils.createMultiMaterialObject( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), materials );
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object.position.set( 0, 0, -200 );
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group.add( object );
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object = new THREE.Axes();
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object.position.set( 200, 0, -200 );
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object.scale.x = object.scale.y = object.scale.z = 0.5;
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group.add( object );
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renderer = new THREE.WebGLRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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var timer = Date.now() * 0.0001;
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camera.position.x = Math.cos( timer ) * 800;
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camera.position.z = Math.sin( timer ) * 800;
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camera.lookAt( scene.position );
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for ( var i = 0, l = group.children.length; i < l; i ++ ) {
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var object = group.children[ i ];
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object.rotation.x += 0.01;
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object.rotation.y += 0.005;
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}
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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