Files
three.js/examples
alteredq 3e04cf18dc Normalized Gaussian blur coefficients.
Also shortened a life cycle for particles in shapes example. Still it gets about 10 fps slower with time :/
2011-09-09 21:08:29 +02:00
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2011-06-09 18:25:53 +02:00
2011-09-09 21:08:29 +02:00
2011-08-22 14:39:31 +02:00
2011-08-14 02:54:23 +02:00
2011-09-06 01:08:27 +02:00
2011-09-06 01:08:27 +02:00