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https://github.com/wahyd4/three.js.git
synced 2026-08-09 04:56:01 +10:00
Updated some cubemap examples code.
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@@ -205,11 +205,12 @@
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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uniforms: shader.uniforms
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uniforms: shader.uniforms,
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depthWrite: false
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} ),
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mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
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mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
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sceneCube.add( mesh );
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//
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@@ -126,7 +126,7 @@
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} ),
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mesh = new THREE.Mesh( new THREE.CubeGeometry( 10, 10, 10, 1, 1, 1, null, true ), material );
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mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
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sceneCube.add( mesh );
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//
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@@ -112,11 +112,12 @@
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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uniforms: shader.uniforms
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uniforms: shader.uniforms,
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depthWrite: false
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} ),
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mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
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mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
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sceneCube.add( mesh );
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//
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@@ -111,11 +111,12 @@
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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uniforms: shader.uniforms
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uniforms: shader.uniforms,
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depthWrite: false
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} ),
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mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
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mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
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sceneCube.add( mesh );
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//
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@@ -122,7 +122,7 @@
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webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 90 } );
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webglRenderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( webglRenderer.domElement );
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document.addEventListener( 'keydown', onKeyDown, false );
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}
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