Updated some cubemap examples code.

This commit is contained in:
Mr.doob
2011-09-06 14:20:18 +02:00
parent fe83a3f052
commit 5002a403c5
5 changed files with 11 additions and 8 deletions
+3 -2
View File
@@ -205,11 +205,12 @@
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: shader.uniforms
uniforms: shader.uniforms,
depthWrite: false
} ),
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
+1 -1
View File
@@ -126,7 +126,7 @@
} ),
mesh = new THREE.Mesh( new THREE.CubeGeometry( 10, 10, 10, 1, 1, 1, null, true ), material );
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
@@ -112,11 +112,12 @@
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: shader.uniforms
uniforms: shader.uniforms,
depthWrite: false
} ),
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
@@ -111,11 +111,12 @@
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: shader.uniforms
uniforms: shader.uniforms,
depthWrite: false
} ),
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
@@ -122,7 +122,7 @@
webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 90 } );
webglRenderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( webglRenderer.domElement );
document.addEventListener( 'keydown', onKeyDown, false );
}