Files
three.js/examples/textures
alteredq 89dc5b1b53 Added luminosity shader.
Dynamic terrain example now creates a specular texture from the color texture. That saves 2.17 MB download.

Just I had to drop materials pre-initialization, for some reason this doesn't play nice with having extra scene / render target :S.

In theory also detail normal texture could be computed from the color texture, just we need some nicer normal map filter (Gimp plugin has 9 different ones).
2011-11-09 23:53:32 +01:00
..
2010-11-30 05:06:46 +00:00
2011-04-02 09:02:35 +02:00
2011-11-09 23:53:32 +01:00
2011-11-05 14:59:17 +01:00
2011-11-05 14:59:17 +01:00
2011-01-17 00:00:38 +00:00
2011-09-30 00:51:45 +02:00
2011-01-23 18:39:14 +01:00
2010-07-19 13:34:49 +01:00
2011-09-30 00:51:45 +02:00
2011-09-17 00:36:44 +02:00