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a0fa2ae3dd204d5c29019e8bd26481eecd8dfa69
three.js
/
examples
/
obj
/
walt
T
History
alteredq
a0fa2ae3dd
Optimized binary model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly.
...
This saves about 10% from size of textured binary models.
2010-11-08 23:20:25 +01:00
..
.htaccess
Added WebGL version of pointlights example (including Walt's head mesh with vertex normals).
2010-10-31 01:46:20 +02:00
WaltHead_bin.bin
Optimized binary model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly.
2010-11-08 23:20:25 +01:00
WaltHead_bin.js
Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity.
2010-11-06 18:59:03 +01:00
WaltHead_slim.js
Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly.
2010-11-08 18:10:43 +01:00
WaltHead.js
Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity.
2010-11-06 18:59:03 +01:00
WaltHead.mtl
Added WebGL version of pointlights example (including Walt's head mesh with vertex normals).
2010-10-31 01:46:20 +02:00
WaltHead.obj
Added WebGL version of pointlights example (including Walt's head mesh with vertex normals).
2010-10-31 01:46:20 +02:00