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https://github.com/wahyd4/three.js.git
synced 2026-08-11 05:55:56 +10:00
That trickery isn't needed anymore.
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@@ -138,7 +138,6 @@
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material = materials[ cube_count ];
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material.program = material_base.program;
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material.uniforms = Uniforms.clone( THREE.ShaderLib[ 'lambert' ].uniforms );
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material.hue = i/xgrid;
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material.saturation = j/ygrid;
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@@ -135,7 +135,6 @@
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materials[c] = new THREE.MeshBasicMaterial( parameters );
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materials[c].program = material_base.program;
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materials[c].uniforms = Uniforms.clone( THREE.ShaderLib[ 'basic' ].uniforms );
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if ( singleMaterial )
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mesh = new THREE.Mesh( geo, zmaterial );
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@@ -130,12 +130,11 @@
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materials[c] = new THREE.MeshBasicMaterial( { color:0xffffff, vertexColors:true } );
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materials[c].program = material_base.program;
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materials[c].uniforms = Uniforms.clone( THREE.ShaderLib[ 'basic' ].uniforms );
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ribbon = new THREE.Ribbon( i % 2 ? geometry : geometry2, materials[c] );
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ribbon.rotation.x = 0;
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ribbon.rotation.y = 1.57;
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ribbon.rotation.z = 3.14;
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ribbon.rotation.z = 3.14;
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x = 40 * ( i - xgrid/2 );
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y = 40 * ( j - ygrid/2 );
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