That trickery isn't needed anymore.

This commit is contained in:
Mr.doob
2011-03-24 20:40:08 +00:00
parent a81a02ba30
commit 5abbcec449
3 changed files with 1 additions and 4 deletions
-1
View File
@@ -138,7 +138,6 @@
material = materials[ cube_count ];
material.program = material_base.program;
material.uniforms = Uniforms.clone( THREE.ShaderLib[ 'lambert' ].uniforms );
material.hue = i/xgrid;
material.saturation = j/ygrid;
-1
View File
@@ -135,7 +135,6 @@
materials[c] = new THREE.MeshBasicMaterial( parameters );
materials[c].program = material_base.program;
materials[c].uniforms = Uniforms.clone( THREE.ShaderLib[ 'basic' ].uniforms );
if ( singleMaterial )
mesh = new THREE.Mesh( geo, zmaterial );
+1 -2
View File
@@ -130,12 +130,11 @@
materials[c] = new THREE.MeshBasicMaterial( { color:0xffffff, vertexColors:true } );
materials[c].program = material_base.program;
materials[c].uniforms = Uniforms.clone( THREE.ShaderLib[ 'basic' ].uniforms );
ribbon = new THREE.Ribbon( i % 2 ? geometry : geometry2, materials[c] );
ribbon.rotation.x = 0;
ribbon.rotation.y = 1.57;
ribbon.rotation.z = 3.14;
ribbon.rotation.z = 3.14;
x = 40 * ( i - xgrid/2 );
y = 40 * ( j - ygrid/2 );