Commit Graph
174 Commits
Author SHA1 Message Date
Mr.doob 5916682ea6 Reverting again
Actually, this would break cameras added as childs of objects, reverting.
So there is no clear and simple way to handling multiple scenes unfortunatelly.
Encouraging `scene.add( camera )` seems like the right thing to do then, less problems.
2011-10-25 05:59:13 +02:00
Mr.doob 13e4f78a28 Reverting my thought
Actually, I think this can be handled magically instead of requiring understanding of the concept that the camera is part of the scenegraph.
While I was at it, I fixed it so you can use a camera for rendering different scenes (the renderer will add it and remove from each scene graph)	.
2011-10-25 05:47:13 +02:00
Mr.doob d902ca3bf0 Updated builds and tweaked examples
Removed LOD text example. I think LOD example is good enough.
Ubiquity test working again.
Tweaked README to show the new pattern (Scene first thing created).
2011-10-25 01:50:17 +02:00
Mr.doob 61dca43a51 Merge branch 'master' into dev 2011-10-13 05:12:17 +02:00
Mr.doob 3433b49cba Beautified usage example. 2011-10-13 05:12:01 +02:00
Mr.doob 0cc9b95e1e Merge branch 'master' into dev 2011-10-12 05:50:09 +02:00
Mr.doob 44730f9324 Adding "Lights" to featured projects list. 2011-10-12 05:49:38 +02:00
Mr.doob ed8df3acab Corrected README typo 2011-10-08 02:36:54 +02:00
Mr.doob 81d338e915 ColladaLoader fixes.
* Fixed `ColladaLoader` and `Loader` url base extraction code.
* `ColladaLoader` now ignores non-joint nodes when constructing the skeleton. (Hopefuly, in a  year time, I'll find this fix stupid)
2011-10-07 02:30:10 +02:00
Mr.doob fdf6fab7e6 Including @alteredq's post-release normal map improvements into r45. 2011-10-06 23:58:20 +02:00
Mr.doob f357225c2d Merging dev branch. 2011-10-06 06:15:03 +02:00
Mr.doob 2f0b4a30f0 README.md: Link to all examples 2011-09-07 21:10:25 +02:00
Mr.doob 51368ca6d6 REVISION ++ 2011-09-04 00:47:01 +02:00
Mr.doob 7c19f40ee0 Good old HTML to the rescue! 2011-09-03 22:46:04 +02:00
Mr.doob b94ca4cc82 More tests in README.md 2011-09-03 22:18:08 +02:00
Mr.doob cbad61cbca Trying image resizing in README.md (sorry, the designer in me kicking in...) 2011-09-03 22:14:46 +02:00
Mr.doob c51df8de0e Fixed missing parentheses. 2011-08-14 03:01:38 +02:00
Mr.doob 714e9ec302 REVISION++
* Added support to texture.offset in CanvasRenderer
* Removed ShadowVolume, ShadowVolumeDynamicMaterial and LensFlare classes.
* Removed Stencil Shadows and LensFlare code out of WebGLRenderer
* Added 2.59 folder to Blender, and removed old ones.
2011-08-14 02:54:23 +02:00
Mr.doob 5bbb1327e9 Fixed CanvasRenderer clearColor with opacity. Now follows WebGL behaviour. (thx @sebleedelisle) 2011-08-13 23:12:24 +02:00
Mr.doob 000dbd0b54 Added @inear's Infinite beanstalk to featured projects. 2011-08-08 12:01:44 +02:00
Mr.doob d6fa775026 Fixed typo on README. 2011-07-06 18:55:58 +02:00
Mr.doob 7593b8d58a REVISION++ 2011-07-06 17:01:33 +02:00
Mr.doob 22fbb30d28 Updated example in README.md (Cube -> CubeGeometry). Thx @adammw! 2011-06-14 16:51:57 +02:00
Mr.doob 3104108e86 Clean up of Examples/Projects in README. 2011-06-01 04:08:03 +01:00
Mr.doob ebe60cb678 Added Süperfad's Mission Control to README's Featured Projects.
Applied latest Vector* improvements to current revision. Ok, that's the last one I promise :P
2011-06-01 03:28:03 +01:00
Mr.doob e711df7104 Uops! Forgot an important items on the change log :) 2011-05-31 05:00:30 +01:00
Mr.doob 1febde335d Updated README.
Because the gl.finish and the computeCentroids not being enable I though the r41 should include these fixes too, hope this doesn't mess up things.
2011-05-31 04:47:58 +01:00
Mr.doob b8faf8a687 REVISION++ 2011-05-21 17:30:13 +01:00
Mr.doob ff95a02fc9 Small case tweak. 2011-05-17 13:55:26 +01:00
Mr.doob 36b11906ee Added a link to Paul Lewis awesome "Getting started" article.
Added ROME to the featured projects list.
2011-05-16 23:40:14 +01:00
Mr.doob e84d8b5b37 Added WebGL Globe project. 2011-05-06 03:34:25 +09:00
Mr.doob 44a8652c37 REVISION ++ 2011-04-24 12:57:28 +01:00
Mr.doob dad4b7efa6 Missed important fix on r39 log. 2011-04-10 08:58:15 +01:00
Mr.doob aa3b1e0666 Updated README example. 2011-04-09 12:57:42 +01:00
Mr.doob 6a857400bc REVISION ++ 2011-04-09 12:53:17 +01:00
Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc)
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob d34fe4e9b9 Removed some broken featured projects. 2011-04-08 07:05:06 +01:00
Mr.doob 29da25e746 WebGLRenderer: Added internal cache for compiled shaders. Already compiled shaders get reused. 2011-04-01 07:38:22 +01:00
Mr.doob 816d19a8d6 REVISION ++ 2011-03-31 22:29:53 +01:00
Mr.doob d8478abfd0 Made example code easier to understand. 2011-03-22 19:17:33 +00:00
Mr.doob 084ab383cd Changed README example code. 2011-03-22 19:06:45 +00:00
Mr.doob ae80b2b894 REVISION ++
Updated builds and README.
2011-03-22 18:58:06 +00:00
Mr.doob 45630f9370 Added link to contributors on README. 2011-03-19 19:44:31 +00:00
Mr.doob 86ee064d6c Updated README. 2011-03-15 12:40:01 +00:00
Mr.doob 1f9d0d57ed Changed API Reference link in README. 2011-03-14 20:59:07 +00:00
Mr.doob a217bed826 Updated README. 2011-03-14 20:37:56 +00:00
Mr.doob 482fe243a4 Removed Matrix4.multiplyVector3OnlyZ as it's not being used... ? 2011-03-06 11:05:30 +00:00
Mr.doob 952631c923 REVISION++
Added some examples to README.
2011-03-06 09:41:15 +00:00
Mr.doob 42bbe96729 Copy/Paste fail.
It's now r34 btw.
2011-03-02 06:02:19 +00:00
Mr.doob 568beba848 Fixed LOD example.
Commented Camera frustrum code. It's not being used, right?
2011-03-02 05:58:54 +00:00