Mr.doob
5916682ea6
Reverting again
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Actually, this would break cameras added as childs of objects, reverting.
So there is no clear and simple way to handling multiple scenes unfortunatelly.
Encouraging `scene.add( camera )` seems like the right thing to do then, less problems.
2011-10-25 05:59:13 +02:00
Mr.doob
13e4f78a28
Reverting my thought
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Actually, I think this can be handled magically instead of requiring understanding of the concept that the camera is part of the scenegraph.
While I was at it, I fixed it so you can use a camera for rendering different scenes (the renderer will add it and remove from each scene graph) .
2011-10-25 05:47:13 +02:00
Mr.doob
d902ca3bf0
Updated builds and tweaked examples
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Removed LOD text example. I think LOD example is good enough.
Ubiquity test working again.
Tweaked README to show the new pattern (Scene first thing created).
2011-10-25 01:50:17 +02:00
Mr.doob
61dca43a51
Merge branch 'master' into dev
2011-10-13 05:12:17 +02:00
Mr.doob
3433b49cba
Beautified usage example.
2011-10-13 05:12:01 +02:00
Mr.doob
0cc9b95e1e
Merge branch 'master' into dev
2011-10-12 05:50:09 +02:00
Mr.doob
44730f9324
Adding "Lights" to featured projects list.
2011-10-12 05:49:38 +02:00
Mr.doob
ed8df3acab
Corrected README typo
2011-10-08 02:36:54 +02:00
Mr.doob
81d338e915
ColladaLoader fixes.
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* Fixed `ColladaLoader` and `Loader` url base extraction code.
* `ColladaLoader` now ignores non-joint nodes when constructing the skeleton. (Hopefuly, in a year time, I'll find this fix stupid)
2011-10-07 02:30:10 +02:00
Mr.doob
fdf6fab7e6
Including @alteredq's post-release normal map improvements into r45.
2011-10-06 23:58:20 +02:00
Mr.doob
f357225c2d
Merging dev branch.
2011-10-06 06:15:03 +02:00
Mr.doob
2f0b4a30f0
README.md: Link to all examples
2011-09-07 21:10:25 +02:00
Mr.doob
51368ca6d6
REVISION ++
2011-09-04 00:47:01 +02:00
Mr.doob
7c19f40ee0
Good old HTML to the rescue!
2011-09-03 22:46:04 +02:00
Mr.doob
b94ca4cc82
More tests in README.md
2011-09-03 22:18:08 +02:00
Mr.doob
cbad61cbca
Trying image resizing in README.md (sorry, the designer in me kicking in...)
2011-09-03 22:14:46 +02:00
Mr.doob
c51df8de0e
Fixed missing parentheses.
2011-08-14 03:01:38 +02:00
Mr.doob
714e9ec302
REVISION++
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* Added support to texture.offset in CanvasRenderer
* Removed ShadowVolume, ShadowVolumeDynamicMaterial and LensFlare classes.
* Removed Stencil Shadows and LensFlare code out of WebGLRenderer
* Added 2.59 folder to Blender, and removed old ones.
2011-08-14 02:54:23 +02:00
Mr.doob
5bbb1327e9
Fixed CanvasRenderer clearColor with opacity. Now follows WebGL behaviour. (thx @sebleedelisle)
2011-08-13 23:12:24 +02:00
Mr.doob
000dbd0b54
Added @inear's Infinite beanstalk to featured projects.
2011-08-08 12:01:44 +02:00
Mr.doob
d6fa775026
Fixed typo on README.
2011-07-06 18:55:58 +02:00
Mr.doob
7593b8d58a
REVISION++
2011-07-06 17:01:33 +02:00
Mr.doob
22fbb30d28
Updated example in README.md (Cube -> CubeGeometry). Thx @adammw!
2011-06-14 16:51:57 +02:00
Mr.doob
3104108e86
Clean up of Examples/Projects in README.
2011-06-01 04:08:03 +01:00
Mr.doob
ebe60cb678
Added Süperfad's Mission Control to README's Featured Projects.
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Applied latest Vector* improvements to current revision. Ok, that's the last one I promise :P
2011-06-01 03:28:03 +01:00
Mr.doob
e711df7104
Uops! Forgot an important items on the change log :)
2011-05-31 05:00:30 +01:00
Mr.doob
1febde335d
Updated README.
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Because the gl.finish and the computeCentroids not being enable I though the r41 should include these fixes too, hope this doesn't mess up things.
2011-05-31 04:47:58 +01:00
Mr.doob
b8faf8a687
REVISION++
2011-05-21 17:30:13 +01:00
Mr.doob
ff95a02fc9
Small case tweak.
2011-05-17 13:55:26 +01:00
Mr.doob
36b11906ee
Added a link to Paul Lewis awesome "Getting started" article.
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Added ROME to the featured projects list.
2011-05-16 23:40:14 +01:00
Mr.doob
e84d8b5b37
Added WebGL Globe project.
2011-05-06 03:34:25 +09:00
Mr.doob
44a8652c37
REVISION ++
2011-04-24 12:57:28 +01:00
Mr.doob
dad4b7efa6
Missed important fix on r39 log.
2011-04-10 08:58:15 +01:00
Mr.doob
aa3b1e0666
Updated README example.
2011-04-09 12:57:42 +01:00
Mr.doob
6a857400bc
REVISION ++
2011-04-09 12:53:17 +01:00
Mr.doob
76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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WebGLRenderer antialias is off by default (considering Firefox doesn't support it...)
Formatting clean up here and there
2011-04-09 12:38:39 +01:00
Mr.doob
d34fe4e9b9
Removed some broken featured projects.
2011-04-08 07:05:06 +01:00
Mr.doob
29da25e746
WebGLRenderer: Added internal cache for compiled shaders. Already compiled shaders get reused.
2011-04-01 07:38:22 +01:00
Mr.doob
816d19a8d6
REVISION ++
2011-03-31 22:29:53 +01:00
Mr.doob
d8478abfd0
Made example code easier to understand.
2011-03-22 19:17:33 +00:00
Mr.doob
084ab383cd
Changed README example code.
2011-03-22 19:06:45 +00:00
Mr.doob
ae80b2b894
REVISION ++
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Updated builds and README.
2011-03-22 18:58:06 +00:00
Mr.doob
45630f9370
Added link to contributors on README.
2011-03-19 19:44:31 +00:00
Mr.doob
86ee064d6c
Updated README.
2011-03-15 12:40:01 +00:00
Mr.doob
1f9d0d57ed
Changed API Reference link in README.
2011-03-14 20:59:07 +00:00
Mr.doob
a217bed826
Updated README.
2011-03-14 20:37:56 +00:00
Mr.doob
482fe243a4
Removed Matrix4.multiplyVector3OnlyZ as it's not being used... ?
2011-03-06 11:05:30 +00:00
Mr.doob
952631c923
REVISION++
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Added some examples to README.
2011-03-06 09:41:15 +00:00
Mr.doob
42bbe96729
Copy/Paste fail.
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It's now r34 btw.
2011-03-02 06:02:19 +00:00
Mr.doob
568beba848
Fixed LOD example.
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Commented Camera frustrum code. It's not being used, right?
2011-03-02 05:58:54 +00:00