Commit Graph
504 Commits
Author SHA1 Message Date
Mr.doob fc82363151 Merge remote branch 'alteredq/experimental' into experimental 2011-03-21 06:14:44 +00:00
alteredq 3b6b3dc578 Made more examples working. 2011-03-21 07:10:12 +01:00
Mr.doob 69644c6751 CanvasRenderer Terrain demo is back :_) It's been borken for a while... 2011-03-21 05:55:50 +00:00
Mr.doob c119abcaac Merge remote branch 'alteredq/experimental' into experimental 2011-03-21 05:42:11 +00:00
Mr.doob 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). 2011-03-21 05:41:55 +00:00
alteredq 044a27b530 Merge remote branch 'remotes/upstream/experimental' into experimental 2011-03-21 05:38:53 +01:00
alteredq 071de366c2 Updated Blender exporter to export new JSON format.
Also some fixes along the way to properly handle vertex colors in loaders.

Many things still broken, but we move forward.
2011-03-21 05:36:12 +01:00
Mr.doob f35e8092c6 More uvs fixes.
About to try to bring Face4 back.
2011-03-21 02:59:02 +00:00
Mr.doob cc38750d18 Yet more uvs tweaks. 2011-03-21 01:55:44 +00:00
Mr.doob 3a732f7c89 Merge remote branch 'alteredq/experimental' into experimental 2011-03-21 01:00:27 +00:00
Mr.doob 999a87358b Some more clean up in Projector and CanvasRenderer.
Fixed some examples that used ParticleCircleMaterial.
2011-03-21 00:59:15 +00:00
alteredq 548289b3a4 Fixed remaining extras/geometries, GeometryUtils and few examples. 2011-03-21 01:39:01 +01:00
alteredq 8546a3bddb Fixed BinaryLoader. 2011-03-21 01:07:01 +01:00
alteredq d775e22a90 Merge remote branch 'remotes/upstream/experimental' into experimental 2011-03-21 01:00:20 +01:00
alteredq 2989defcc8 First version that is at least partially working with the new model format ;).
Tons of things still broken.
2011-03-21 00:58:12 +01:00
Mr.doob 348bb3be59 Merging with alteredq's branch. 2011-03-20 21:48:50 +00:00
Mr.doob a7740f47fc ParticleCircleMaterial ⟶ ParticleCanvasMaterial (canvas code injection) 2011-03-20 21:47:11 +00:00
alteredq d90304c136 Synced with mrdoob's experimental branch. 2011-03-20 22:29:44 +01:00
alteredq a230b659ab More fixes.
Getting closer though still having some junk data poping out here and there.
2011-03-20 22:25:41 +01:00
Mr.doob f03db768cb Fixed uvs creating on Sphere.
Fixed uv handling on Projector (forcing channel 0 by now)
2011-03-20 20:42:46 +00:00
Mr.doob 617c9b78b3 Fixed typo. 2011-03-20 20:21:45 +00:00
alteredq 9dbb1ef2cf Merge remote branch 'remotes/upstream/experimental' into experimental 2011-03-20 21:20:39 +01:00
alteredq e7e35950e1 More fixes related to new model format changes.
Commit to be able to merge with mrdoob.
2011-03-20 21:20:05 +01:00
Mr.doob 2030f69a39 Merge remote branch 'alteredq/experimental' into experimental 2011-03-20 19:58:47 +00:00
Mr.doob 6514f67c12 Adapting Projector to new internal changes. Quite broken but getting there. 2011-03-20 19:58:24 +00:00
alteredq 6ee446f34a Few uv-layers related fixes. 2011-03-20 20:28:51 +01:00
alteredq bdc19a15c2 Updated OBJ converter to create new JSON model format.
Not tested yet, as the rest of the engine doesn't work yet.
2011-03-20 20:14:23 +01:00
Mr.doob bc528525dc Uops, that test wasn't supposed to go in. 2011-03-18 16:57:48 +01:00
Mr.doob 9409952c7a WebGLRenderer: alert() → console.error() (thanks for the tip @joa)
Not sure about Firefox 4/Opera compatibility...
2011-03-18 16:55:37 +01:00
alteredq 377a71faa5 Merge branch 'master' of http://github.com/mrdoob/three.js 2011-03-17 12:51:19 +01:00
Mr.doob dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ 2011-03-17 04:42:46 +00:00
Mr.doob a6379a26ce Disabling antialias when you don't need it is always good ;) 2011-03-17 01:03:46 +00:00
alteredq 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy.
Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
2011-03-17 00:22:20 +01:00
Mr.doob 52783932ec Merge remote branch 'alteredq/master' 2011-03-16 04:50:51 +00:00
Mr.doob c8d13bd7b0 Fixed Lathe Geometry. 2011-03-16 04:50:35 +00:00
alteredq 59071e75b3 Synced with mrdoob's branch.
Also fixed scene loader example to match new cylinder parameters (centered).
2011-03-16 05:22:56 +01:00
alteredq 2127bdeb50 Merged morphing from empaempa.
Everything should work except skinning.
2011-03-16 04:53:39 +01:00
Mr.doob 49d9b2e460 src/extras/primitives/ ⟶ src/extras/geometries
Added geometries example (need to add Lathe one).
Fixed Cylinder.
2011-03-16 03:51:47 +00:00
alteredq 863e7db49f Refactored spline specific stuff out of PathCamera into Spline. 2011-03-16 01:19:39 +01:00
alteredq ff832976b2 Removed underscores from texture filenames to please GitHub. 2011-03-15 17:59:32 +01:00
alteredq 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 2011-03-15 16:49:52 +01:00
alteredq be875f2267 Fixed bug in spline animation.
Spline control points shouldn't be cycled, this produces freaky behaviors near start and end of path. Instead they have to be capped.

Also did some refactoring.
2011-03-13 01:38:04 +01:00
Mikael Emtinger 24c7590169 Fixed bug in morph target shader and added example 2011-03-11 17:51:58 +01:00
Mr.doob ce751a10dd WebGLRenderer now doesn't render objects with material.opacity == 0. 2011-03-10 16:19:19 -08:00
alteredq 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. 2011-03-09 21:44:11 +01:00
alteredq 4c59647907 Added FileAPI to Detector.
Also for the moment reverted autoupdate of canvas based textures. This breaks things and proper fix seems to require more efforts :(
2011-03-09 02:45:52 +01:00
alteredq b817eaf9f9 Made colored billboard particles smaller.
That's about maximum size of point primitives ANGLE can handle, at least on my ATI card :(

It seems this max size can be GPU specific:

http://www.pouet.net/topic.php?which=6092&page=1
2011-03-08 22:09:49 +01:00
Mr.doob 98af2b1b92 Added sizeAttenuation property to ParticleBasicMaterial (disable perspective scaling). 2011-03-08 12:03:52 -08:00
alteredq 6b9a08e5ed Synced with mrdoob's branch.
Particle size attenuation still need some work to fix differences between ANGLE and OpenGL.
2011-03-08 19:50:43 +01:00
Mr.doob 5b9ca694d3 WebGLRenderer Particles now scale.
Texture sets needsUpdate to true for <canvas> elements by default (webgl_objconvert_test.html seems to be randomly affected by this).
2011-03-08 10:02:14 -08:00