Mr.doob
fc82363151
Merge remote branch 'alteredq/experimental' into experimental
2011-03-21 06:14:44 +00:00
alteredq
3b6b3dc578
Made more examples working.
2011-03-21 07:10:12 +01:00
Mr.doob
69644c6751
CanvasRenderer Terrain demo is back :_) It's been borken for a while...
2011-03-21 05:55:50 +00:00
Mr.doob
c119abcaac
Merge remote branch 'alteredq/experimental' into experimental
2011-03-21 05:42:11 +00:00
Mr.doob
5a0a200ce4
RenderableFace4 is back (thus 2x speed boost on all examples using quads).
2011-03-21 05:41:55 +00:00
alteredq
044a27b530
Merge remote branch 'remotes/upstream/experimental' into experimental
2011-03-21 05:38:53 +01:00
alteredq
071de366c2
Updated Blender exporter to export new JSON format.
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Also some fixes along the way to properly handle vertex colors in loaders.
Many things still broken, but we move forward.
2011-03-21 05:36:12 +01:00
Mr.doob
f35e8092c6
More uvs fixes.
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About to try to bring Face4 back.
2011-03-21 02:59:02 +00:00
Mr.doob
cc38750d18
Yet more uvs tweaks.
2011-03-21 01:55:44 +00:00
Mr.doob
3a732f7c89
Merge remote branch 'alteredq/experimental' into experimental
2011-03-21 01:00:27 +00:00
Mr.doob
999a87358b
Some more clean up in Projector and CanvasRenderer.
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Fixed some examples that used ParticleCircleMaterial.
2011-03-21 00:59:15 +00:00
alteredq
548289b3a4
Fixed remaining extras/geometries, GeometryUtils and few examples.
2011-03-21 01:39:01 +01:00
alteredq
8546a3bddb
Fixed BinaryLoader.
2011-03-21 01:07:01 +01:00
alteredq
d775e22a90
Merge remote branch 'remotes/upstream/experimental' into experimental
2011-03-21 01:00:20 +01:00
alteredq
2989defcc8
First version that is at least partially working with the new model format ;).
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Tons of things still broken.
2011-03-21 00:58:12 +01:00
Mr.doob
348bb3be59
Merging with alteredq's branch.
2011-03-20 21:48:50 +00:00
Mr.doob
a7740f47fc
ParticleCircleMaterial ⟶ ParticleCanvasMaterial (canvas code injection)
2011-03-20 21:47:11 +00:00
alteredq
d90304c136
Synced with mrdoob's experimental branch.
2011-03-20 22:29:44 +01:00
alteredq
a230b659ab
More fixes.
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Getting closer though still having some junk data poping out here and there.
2011-03-20 22:25:41 +01:00
Mr.doob
f03db768cb
Fixed uvs creating on Sphere.
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Fixed uv handling on Projector (forcing channel 0 by now)
2011-03-20 20:42:46 +00:00
Mr.doob
617c9b78b3
Fixed typo.
2011-03-20 20:21:45 +00:00
alteredq
9dbb1ef2cf
Merge remote branch 'remotes/upstream/experimental' into experimental
2011-03-20 21:20:39 +01:00
alteredq
e7e35950e1
More fixes related to new model format changes.
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Commit to be able to merge with mrdoob.
2011-03-20 21:20:05 +01:00
Mr.doob
2030f69a39
Merge remote branch 'alteredq/experimental' into experimental
2011-03-20 19:58:47 +00:00
Mr.doob
6514f67c12
Adapting Projector to new internal changes. Quite broken but getting there.
2011-03-20 19:58:24 +00:00
alteredq
6ee446f34a
Few uv-layers related fixes.
2011-03-20 20:28:51 +01:00
alteredq
bdc19a15c2
Updated OBJ converter to create new JSON model format.
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Not tested yet, as the rest of the engine doesn't work yet.
2011-03-20 20:14:23 +01:00
Mr.doob
bc528525dc
Uops, that test wasn't supposed to go in.
2011-03-18 16:57:48 +01:00
Mr.doob
9409952c7a
WebGLRenderer: alert() → console.error() (thanks for the tip @joa)
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Not sure about Firefox 4/Opera compatibility...
2011-03-18 16:55:37 +01:00
alteredq
377a71faa5
Merge branch 'master' of http://github.com/mrdoob/three.js
2011-03-17 12:51:19 +01:00
Mr.doob
dd52560369
Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/
2011-03-17 04:42:46 +00:00
Mr.doob
a6379a26ce
Disabling antialias when you don't need it is always good ;)
2011-03-17 01:03:46 +00:00
alteredq
04a7ac496c
Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy.
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Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
2011-03-17 00:22:20 +01:00
Mr.doob
52783932ec
Merge remote branch 'alteredq/master'
2011-03-16 04:50:51 +00:00
Mr.doob
c8d13bd7b0
Fixed Lathe Geometry.
2011-03-16 04:50:35 +00:00
alteredq
59071e75b3
Synced with mrdoob's branch.
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Also fixed scene loader example to match new cylinder parameters (centered).
2011-03-16 05:22:56 +01:00
alteredq
2127bdeb50
Merged morphing from empaempa.
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Everything should work except skinning.
2011-03-16 04:53:39 +01:00
Mr.doob
49d9b2e460
src/extras/primitives/ ⟶ src/extras/geometries
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Added geometries example (need to add Lathe one).
Fixed Cylinder.
2011-03-16 03:51:47 +00:00
alteredq
863e7db49f
Refactored spline specific stuff out of PathCamera into Spline.
2011-03-16 01:19:39 +01:00
alteredq
ff832976b2
Removed underscores from texture filenames to please GitHub.
2011-03-15 17:59:32 +01:00
alteredq
1c466f26e7
Moved QuakeCamera and PathCamera into extras/cameras.
2011-03-15 16:49:52 +01:00
alteredq
be875f2267
Fixed bug in spline animation.
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Spline control points shouldn't be cycled, this produces freaky behaviors near start and end of path. Instead they have to be capped.
Also did some refactoring.
2011-03-13 01:38:04 +01:00
Mikael Emtinger
24c7590169
Fixed bug in morph target shader and added example
2011-03-11 17:51:58 +01:00
Mr.doob
ce751a10dd
WebGLRenderer now doesn't render objects with material.opacity == 0.
2011-03-10 16:19:19 -08:00
alteredq
13ccc02a8a
Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders.
2011-03-09 21:44:11 +01:00
alteredq
4c59647907
Added FileAPI to Detector.
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Also for the moment reverted autoupdate of canvas based textures. This breaks things and proper fix seems to require more efforts :(
2011-03-09 02:45:52 +01:00
alteredq
b817eaf9f9
Made colored billboard particles smaller.
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That's about maximum size of point primitives ANGLE can handle, at least on my ATI card :(
It seems this max size can be GPU specific:
http://www.pouet.net/topic.php?which=6092&page=1
2011-03-08 22:09:49 +01:00
Mr.doob
98af2b1b92
Added sizeAttenuation property to ParticleBasicMaterial (disable perspective scaling).
2011-03-08 12:03:52 -08:00
alteredq
6b9a08e5ed
Synced with mrdoob's branch.
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Particle size attenuation still need some work to fix differences between ANGLE and OpenGL.
2011-03-08 19:50:43 +01:00
Mr.doob
5b9ca694d3
WebGLRenderer Particles now scale.
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Texture sets needsUpdate to true for <canvas> elements by default (webgl_objconvert_test.html seems to be randomly affected by this).
2011-03-08 10:02:14 -08:00