alteredq
f962eb2ea6
bezel => bevel in TextGeometry and its example
2011-07-21 17:53:51 +02:00
alteredq
c35cca9ecf
Changed canvas_geometry_shape => webgl_geometry_shapes.
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Also cleaned up ExtrudeGeometry.
2011-07-21 17:34:28 +02:00
alteredq
0cefeed567
Merged zz85's Shape / Path / Curve / ExtrudeGeometry updates.
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Renamed StraightCurve => LineCurve.
Some white space and comments cleanup.
2011-07-21 14:38:31 +02:00
zz85
e37a02805a
Updated Extrude Shape Examples
2011-07-21 14:23:45 +08:00
alteredq
bc73d01762
Added alpha-test particle billboards example.
2011-07-15 02:19:06 +02:00
alteredq
5859ac66a6
Updated stale individual JS file includes in examples that don't use build libs.
2011-07-14 15:47:03 +02:00
alteredq
d31398b28d
Added THREE namespace to GeometryUtils.
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Somehow this one escaped.
2011-07-14 15:28:44 +02:00
alteredq
ee98b4ce6e
Added forgotten detector to custom attributes particle billboards example.
2011-07-14 14:28:07 +02:00
alteredq
41b7eb7047
Added custom attributes example for billboard particles.
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A test case for sorting of custom attributes.
2011-07-14 14:17:10 +02:00
alteredq
55efc95b58
Added WebGL detector to custom attributes examples.
2011-07-14 02:02:57 +02:00
alteredq
2014fb8b7f
Added handling of custom attributes for ParticleSystems.
2011-07-14 01:45:30 +02:00
alteredq
f1559f0186
Merged zz85's stepping + spline path extrusions.
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Changed default extrusion stepping to 1 segment, smaller default tessellation is usually preferable (for flat surfaces).
2011-07-13 00:04:57 +02:00
zz85
802b5376be
Added ExtrudeGeometry Steps and Extrusion by Path. Updated example with Spline Shapes.
2011-07-13 01:57:35 +08:00
alteredq
256f9a671a
Fix for specular component of Phong and normal map materials. Hope so.
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Thanks to @fazeaction for spotting this.
2011-07-12 02:57:05 +02:00
alteredq
23e315cb33
Merged zz85's Path / Shape / Extrude geometry. Cleaned up and refactored it a bit.
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All three classes are now in separate files.
Updated build script.
Fixed runaway globals.
Optimized loops ("in" should be used just for iterating over object properties, for arrays it's slow and also traversal order is not guaranteed).
Cleaned whitespace.
Bit more polished example.
Fixed inverted side faces for fish shape.
2011-07-12 00:46:57 +02:00
alteredq
3ba8cc4d1e
Merge remote-tracking branch 'remotes/zz85/master' into dev
2011-07-11 18:39:04 +02:00
zz85
762f58a490
Shape Extrusion
2011-07-11 20:00:02 +08:00
alteredq
2202f0a66c
Fixed broken custom attributes demo.
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Attributes were not in fact updated before.
2011-07-06 23:36:36 +02:00
Mr.doob
ce39f2aa41
Detector.js message now pointing to get.webgl.org.
2011-07-03 18:15:27 +02:00
Mr.doob
a5b7ea85a9
Removed Sound object and SoundRenderer.
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Updated misc_sound example with same functionality.
2011-07-03 15:10:28 +02:00
Mr.doob
176d0f2884
Merging with @alteredq's branch.
2011-07-03 12:56:50 +02:00
Mr.doob
77eed2ea8c
Removed most of SeceneUtils methods for simplicity reasons.
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Fixed examples that were using them.
2011-07-03 12:53:58 +02:00
alteredq
d7a82b348a
Merge remote-tracking branch 'remotes/chriskillpack/rename-fpcamera' into dev
2011-07-03 02:53:27 +02:00
alteredq
280a28dfdc
Merged with mrdoob's branch.
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All examples work. Now just need to port Blender exporter changes to 2.58 version.
2011-07-03 02:33:16 +02:00
Chris Killpack
07d54a4d0f
Rename FPCamera to FirstPersonCamera.
2011-07-02 16:04:55 -07:00
Mr.doob
78fb8ac6f8
Applied @alteredq's sprite removal bugfix.
2011-07-02 12:37:45 +02:00
alteredq
bb332e5fcd
Extended Loader base class to handle normal map materials.
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Plus some more Loader changes:
- fixed diffuse color and opacity being skipped when diffuse texture is present in JSON
- more proper handling of Phong materials (now use ambient / diffuse / specular / shininess from JSON)
- added handling of wrap / offset / repeat parameters for all textures
Fixed broken multiple lights indices in new normal map shader and changed displacement scale and bias to saner values.
Fixed broken postprocessing and Earth examples (were not yet translated to use new normal map shader).
2011-07-02 04:35:45 +02:00
Mr.doob
1c26dd25ac
Fixed collisions examples.
2011-07-01 18:56:41 +02:00
alteredq
e604036b21
Changed normal map examples to use new normal map shader with standard lights.
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Removed old normal map shader with custom lights.
2011-07-01 16:20:03 +02:00
Chris Killpack
2c502ae5db
Switched examples over to FPCamera.
2011-06-29 10:51:14 -07:00
alteredq
213a2d9d2b
Merged, refactored and extended sweetfish/pxf pull request with scene material override and Blender exporter updates.
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Fixed double rendering of scene when using override material.
Updated depth-of-field example to use scene material.
Blender exporter / scene loader now support mirrored repeat, wrap is now separate per-x and per-y.
Image copying is now optional and works also for individual models.
Scene loader now supports texture offset.
Blender exporter / loaders not fully tested yet, renderer seems fine, all examples work.
2011-06-17 03:21:38 +02:00
alteredq
5739f754a8
Made "needsUpdate" working for custom attributes. Added example for custom attributes.
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Not perfect solution but better than nothing.
2011-06-16 16:46:28 +02:00
alteredq
9596667876
Merged zz85's text bezel, extended text parameters API for bezel, added bezel to webgl text example.
2011-06-14 18:48:25 +02:00
Mr.doob
bfdb10a85a
Updated all examples so they use the renamed geometry classes.
2011-06-13 18:33:53 +02:00
alteredq
ec3ea826ab
Added Droid fonts.
2011-06-09 18:25:53 +02:00
alteredq
9acdcbb63b
Merged with zz85 Text fixes.
2011-06-07 16:42:18 +02:00
zz85
02cd88bd91
patched fixes with alteredq and added support for gentilis
2011-06-06 21:29:13 -07:00
zz85
afe9d3b593
committing text fix changes not pushed :(
2011-06-06 20:45:49 -07:00
alteredq
44c0f34e2a
Removed font from examples/js, now that fonts are in examples/fonts.
2011-06-07 00:48:10 +02:00
alteredq
cbd31ddf89
Added webgl text example.
2011-06-07 00:40:14 +02:00
zz85
4983327011
Fixes for holes first characters
2011-06-06 05:50:00 -07:00
zz85
5c2e6ee5d7
saving before merge
2011-06-05 18:57:49 -07:00
zz85
f319a7214f
WIP webgl text
2011-06-05 15:29:38 -07:00
alteredq
e4b75f1c8d
Merged greggman's offset camera pull request.
2011-06-03 23:57:38 +02:00
alteredq
d2cbf83dd3
Merged zz85's 3d text pull request, cleaned up THREE.Text code.
2011-06-03 20:31:35 +02:00
Gregg Tavares
0d66e46e5b
2 Examples for using setViewOffet.
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I think setViewOffset is mostly useful for multiple monitors
synced across multiple machines but that's a hard demo to setup
so these demos show doing it locally with muliple canvases
2011-06-02 11:30:19 -07:00
zz85
2860731edb
Updated 3D Text Geometry and example
2011-06-02 01:21:37 -07:00
alteredq
d8c3c92fc9
Added dynamic particles demo.
2011-06-02 02:41:47 +02:00
alteredq
7c68d1734f
Simplified CrosseyedWebGLRenderer: using viewports instead of FBOs.
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Now it's possible to have antialiased stereo.
2011-06-01 19:48:55 +02:00
alteredq
71de557220
Fixed cross-eyed examples lib links.
2011-06-01 19:07:47 +02:00