558 Commits
Author SHA1 Message Date
Mr.doob 70ff34b8a3 Updated Stats.js widget. 2011-04-03 07:56:41 +01:00
alteredq 7e6ba581de Removed some bottlenecks in shader building / sharing.
- for shader reuse materials from the standard library are now identified just by shader name (MeshShaderMaterials still use full code)
- unique shader id strings are constructed via array.join instead of string plus
- uniform and attribute locations are now cached in buildProgram (biggest one)

Also some smaller optimizations and cleanups in DOF example.
2011-04-03 04:19:00 +02:00
alteredq 5a684c29ea Fixed broken video texture example.
Hope it's the last one. Also here performance is ok.
2011-04-02 21:06:37 +02:00
alteredq a719d289cc Fixed broken ribbons example.
Interestingly here performance doesn't seem to be affected.
2011-04-02 20:59:59 +02:00
alteredq 575deaadc5 Fixed broken depth-of-field example.
Still something is wrong with this new implicit way of sharing programs. DOF example is noticeably slower than it was before, especially in ANGLE :(.
2011-04-02 20:46:34 +02:00
alteredq 1001b76351 Added lava shader example. 2011-04-02 09:02:35 +02:00
alteredq 3b43c79679 Added possibility of enforcing vertical angle constraint to QuakeCamera. 2011-04-02 01:32:53 +02:00
alteredq a53921fb22 Fixed more globals in JSONLoader. Also updated ubiquity test includes. 2011-04-01 03:57:06 +02:00
alteredq d12252421e Synced with mrdoob's branch. 2011-03-31 23:48:38 +02:00
Mr.doob 816d19a8d6 REVISION ++ 2011-03-31 22:29:53 +01:00
Mikael Emtinger e88b1b4783 Merged with mrdoob.
Fixed so lens flares uses AdditiveBlending in example.
2011-03-31 13:57:52 +02:00
alteredq 36cd380725 Synced with mrdoob's branch. 2011-03-31 09:12:57 +02:00
Mr.doob 0014ce7215 Fixed glass transparency in scene example. 2011-03-31 07:29:10 +01:00
Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
Moved materials/RenderTarget.js ⟶ renderer/WebGLRenderTarget.js
2011-03-31 07:22:44 +01:00
alteredq cc453b6bda Merged with empaempa's branch.
Hopefully now it's proper. All examples are working.
2011-03-31 06:21:25 +02:00
Mr.doob 1b98dbb033 Improved grass example. 2011-03-31 05:15:27 +01:00
Mikael Emtinger 7b07f34b7d merged with mrdoob. fixed so depthMask is correctly restored after stencil and lensflares. removed all enable/disable _gl.BLEND as it's always on. 2011-03-30 20:52:23 +02:00
Mr.doob 97c556cb3d Unneded property set. 2011-03-30 08:48:56 +01:00
Mikael Emtinger 3536f3f2f5 Merged with MrDoob 2011-03-29 20:50:45 +02:00
Mikael Emtinger ac6f422a6f Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example). 2011-03-29 13:30:53 +02:00
Mr.doob 532929d510 WebGLRenderer: Added distance (falloff) to PointLight. 2011-03-29 06:13:21 +01:00
Mr.doob 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 2011-03-29 03:50:04 +01:00
Mr.doob 377d1904de Modified cubemap example to be more in the way one would render a Skybox like. 2011-03-28 17:11:27 +01:00
alteredq 827dcdd908 Added handling of UVs to Blender importer. 2011-03-28 04:17:38 +02:00
alteredq 49872b2afd Disabled antialias for examples that use full-screen postprocessing.
It doesn't have effect there anyway as scene is rendered to FBO without multisampling.

Turning antialiasing off here didn't have much effect on performance though (unlike for particles).
2011-03-27 21:19:49 +02:00
Mr.doob ba7ad63043 WebGLRenderer: Minor syntax clean up. Removed the rest of premultiplied alpha ops. 2011-03-27 08:03:00 +01:00
Mr.doob 754aebf84a Reverted Detector.js as Chrome's issue seems to be fixed now. 2011-03-26 12:42:16 +00:00
Mr.doob 6c1b9c589d Merge remote branch 'alteredq/master' 2011-03-26 10:49:53 +00:00
Mr.doob 59443e5725 WebGLRenderer: Some clean up of blending modes.
NormalBlending is a bit better. But it's now producing some premultiplied-alpha-looking issues still :/

Created a couple of tools for making this process less painful:

http://mrdoob.com/lab/javascript/webgl/blending/blendfunc.html
http://mrdoob.com/lab/javascript/webgl/blending/blendfuncseparate.html
2011-03-26 10:41:58 +00:00
alteredq b31b8eebcd Changed exporters, converters and example models to use more proper JSON.
Single quote property names and hex numbers are not valid in JSON.
2011-03-26 06:05:46 +01:00
alteredq 633276ddd8 Quick fix for Detector that got broken with latest Chrome canary.
For some reason Chrome canary 12.0.713.0 doesn't have "window.WebGLRenderingContext".
2011-03-25 17:40:56 +01:00
alteredq 8abdf466ce Synced with mrdoob's branch. 2011-03-25 12:46:14 +01:00
Mr.doob a3e29e5beb I think BillboardBlending is how NormalBlending is supposed to be.
Also changed AdditiveBlending.
2011-03-25 07:02:04 +00:00
alteredq 4f80bbf808 Merged with mrdoob's branch. 2011-03-25 04:52:13 +01:00
alteredq 1859fe4057 Updated Blender exporter to be able to export scenes.
Work-in-progress.

So close yet so far. Test scene almost works, just two things are not rotated properly (which means maybe everything will need to be reworked :(
2011-03-25 04:39:04 +01:00
alteredq 0496571235 Updated model loader, scene loader and scene format.
- model loader now handles "wireframe" parameter

- scene light colors are now specified via hex numbers

- scene format now includes additional parameter "urlBaseType" specifying where loader will look for included files:
    - options are "relativeToHTML" (look for files under HTML url http://example.com/mydemo/index.html)
      and "relativeToScene" (look for files under url from where scene was loaded http://example.com/assets/myscene/scene.js)
2011-03-25 03:22:32 +01:00
Mr.doob bd2d39ac6b Fixed broken examples.
Updated build script.
2011-03-24 21:04:34 +00:00
Mr.doob 0ccf06f593 Merge remote branch 'empaempa/master' into experimental 2011-03-24 20:49:31 +00:00
Mr.doob 5abbcec449 That trickery isn't needed anymore. 2011-03-24 20:40:08 +00:00
Mikael Emtinger 408f05189c Updated example 2011-03-24 11:36:37 +01:00
Mikael Emtinger a25155bde6 Change blending method on shadow polygons. Updated example to use Lambert material and only one shadow casting directional light. 2011-03-24 11:35:38 +01:00
Mikael Emtinger 95e92d9026 Stencil shadows added 2011-03-24 09:09:25 +01:00
Mr.doob 60ac9f8c2c Suzanne is the new Cube. 2011-03-23 06:36:10 +00:00
Mr.doob ae80b2b894 REVISION ++
Updated builds and README.
2011-03-22 18:58:06 +00:00
alteredq d9a930caa4 Added second cube for Blender vertex color example (courtesy of mrdoob). 2011-03-22 04:29:08 +01:00
alteredq 5cf2b5c0ac Fixed vertex color demo. 2011-03-22 02:17:40 +01:00
Mr.doob cfbaaa4f68 CanvasRenderer: Properly rendering Face4 with SmoothShading now :') 2011-03-22 01:06:16 +00:00
Mr.doob 76c2720a4f Merge remote branch 'alteredq/experimental' into experimental 2011-03-22 00:33:35 +00:00
Mr.doob b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. 2011-03-22 00:33:26 +00:00
alteredq 25b47616fa Changed order of materials in WebGL materials demo.
As now buffers are created based on first material that is encountered per shared Geometry, most complex material should go first.
2011-03-22 01:21:42 +01:00