Mr.doob
70ff34b8a3
Updated Stats.js widget.
2011-04-03 07:56:41 +01:00
alteredq
7e6ba581de
Removed some bottlenecks in shader building / sharing.
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- for shader reuse materials from the standard library are now identified just by shader name (MeshShaderMaterials still use full code)
- unique shader id strings are constructed via array.join instead of string plus
- uniform and attribute locations are now cached in buildProgram (biggest one)
Also some smaller optimizations and cleanups in DOF example.
2011-04-03 04:19:00 +02:00
alteredq
5a684c29ea
Fixed broken video texture example.
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Hope it's the last one. Also here performance is ok.
2011-04-02 21:06:37 +02:00
alteredq
a719d289cc
Fixed broken ribbons example.
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Interestingly here performance doesn't seem to be affected.
2011-04-02 20:59:59 +02:00
alteredq
575deaadc5
Fixed broken depth-of-field example.
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Still something is wrong with this new implicit way of sharing programs. DOF example is noticeably slower than it was before, especially in ANGLE :(.
2011-04-02 20:46:34 +02:00
alteredq
1001b76351
Added lava shader example.
2011-04-02 09:02:35 +02:00
alteredq
3b43c79679
Added possibility of enforcing vertical angle constraint to QuakeCamera.
2011-04-02 01:32:53 +02:00
alteredq
a53921fb22
Fixed more globals in JSONLoader. Also updated ubiquity test includes.
2011-04-01 03:57:06 +02:00
alteredq
d12252421e
Synced with mrdoob's branch.
2011-03-31 23:48:38 +02:00
Mr.doob
816d19a8d6
REVISION ++
2011-03-31 22:29:53 +01:00
Mikael Emtinger
e88b1b4783
Merged with mrdoob.
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Fixed so lens flares uses AdditiveBlending in example.
2011-03-31 13:57:52 +02:00
alteredq
36cd380725
Synced with mrdoob's branch.
2011-03-31 09:12:57 +02:00
Mr.doob
0014ce7215
Fixed glass transparency in scene example.
2011-03-31 07:29:10 +01:00
Mr.doob
8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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Moved materials/RenderTarget.js ⟶ renderer/WebGLRenderTarget.js
2011-03-31 07:22:44 +01:00
alteredq
cc453b6bda
Merged with empaempa's branch.
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Hopefully now it's proper. All examples are working.
2011-03-31 06:21:25 +02:00
Mr.doob
1b98dbb033
Improved grass example.
2011-03-31 05:15:27 +01:00
Mikael Emtinger
7b07f34b7d
merged with mrdoob. fixed so depthMask is correctly restored after stencil and lensflares. removed all enable/disable _gl.BLEND as it's always on.
2011-03-30 20:52:23 +02:00
Mr.doob
97c556cb3d
Unneded property set.
2011-03-30 08:48:56 +01:00
Mikael Emtinger
3536f3f2f5
Merged with MrDoob
2011-03-29 20:50:45 +02:00
Mikael Emtinger
ac6f422a6f
Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example).
2011-03-29 13:30:53 +02:00
Mr.doob
532929d510
WebGLRenderer: Added distance (falloff) to PointLight.
2011-03-29 06:13:21 +01:00
Mr.doob
449a981925
CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial.
2011-03-29 03:50:04 +01:00
Mr.doob
377d1904de
Modified cubemap example to be more in the way one would render a Skybox like.
2011-03-28 17:11:27 +01:00
alteredq
827dcdd908
Added handling of UVs to Blender importer.
2011-03-28 04:17:38 +02:00
alteredq
49872b2afd
Disabled antialias for examples that use full-screen postprocessing.
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It doesn't have effect there anyway as scene is rendered to FBO without multisampling.
Turning antialiasing off here didn't have much effect on performance though (unlike for particles).
2011-03-27 21:19:49 +02:00
Mr.doob
ba7ad63043
WebGLRenderer: Minor syntax clean up. Removed the rest of premultiplied alpha ops.
2011-03-27 08:03:00 +01:00
Mr.doob
754aebf84a
Reverted Detector.js as Chrome's issue seems to be fixed now.
2011-03-26 12:42:16 +00:00
Mr.doob
6c1b9c589d
Merge remote branch 'alteredq/master'
2011-03-26 10:49:53 +00:00
Mr.doob
59443e5725
WebGLRenderer: Some clean up of blending modes.
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NormalBlending is a bit better. But it's now producing some premultiplied-alpha-looking issues still :/
Created a couple of tools for making this process less painful:
http://mrdoob.com/lab/javascript/webgl/blending/blendfunc.html
http://mrdoob.com/lab/javascript/webgl/blending/blendfuncseparate.html
2011-03-26 10:41:58 +00:00
alteredq
b31b8eebcd
Changed exporters, converters and example models to use more proper JSON.
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Single quote property names and hex numbers are not valid in JSON.
2011-03-26 06:05:46 +01:00
alteredq
633276ddd8
Quick fix for Detector that got broken with latest Chrome canary.
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For some reason Chrome canary 12.0.713.0 doesn't have "window.WebGLRenderingContext".
2011-03-25 17:40:56 +01:00
alteredq
8abdf466ce
Synced with mrdoob's branch.
2011-03-25 12:46:14 +01:00
Mr.doob
a3e29e5beb
I think BillboardBlending is how NormalBlending is supposed to be.
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Also changed AdditiveBlending.
2011-03-25 07:02:04 +00:00
alteredq
4f80bbf808
Merged with mrdoob's branch.
2011-03-25 04:52:13 +01:00
alteredq
1859fe4057
Updated Blender exporter to be able to export scenes.
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Work-in-progress.
So close yet so far. Test scene almost works, just two things are not rotated properly (which means maybe everything will need to be reworked :(
2011-03-25 04:39:04 +01:00
alteredq
0496571235
Updated model loader, scene loader and scene format.
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- model loader now handles "wireframe" parameter
- scene light colors are now specified via hex numbers
- scene format now includes additional parameter "urlBaseType" specifying where loader will look for included files:
- options are "relativeToHTML" (look for files under HTML url http://example.com/mydemo/index.html )
and "relativeToScene" (look for files under url from where scene was loaded http://example.com/assets/myscene/scene.js )
2011-03-25 03:22:32 +01:00
Mr.doob
bd2d39ac6b
Fixed broken examples.
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Updated build script.
2011-03-24 21:04:34 +00:00
Mr.doob
0ccf06f593
Merge remote branch 'empaempa/master' into experimental
2011-03-24 20:49:31 +00:00
Mr.doob
5abbcec449
That trickery isn't needed anymore.
2011-03-24 20:40:08 +00:00
Mikael Emtinger
408f05189c
Updated example
2011-03-24 11:36:37 +01:00
Mikael Emtinger
a25155bde6
Change blending method on shadow polygons. Updated example to use Lambert material and only one shadow casting directional light.
2011-03-24 11:35:38 +01:00
Mikael Emtinger
95e92d9026
Stencil shadows added
2011-03-24 09:09:25 +01:00
Mr.doob
60ac9f8c2c
Suzanne is the new Cube.
2011-03-23 06:36:10 +00:00
Mr.doob
ae80b2b894
REVISION ++
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Updated builds and README.
2011-03-22 18:58:06 +00:00
alteredq
d9a930caa4
Added second cube for Blender vertex color example (courtesy of mrdoob).
2011-03-22 04:29:08 +01:00
alteredq
5cf2b5c0ac
Fixed vertex color demo.
2011-03-22 02:17:40 +01:00
Mr.doob
cfbaaa4f68
CanvasRenderer: Properly rendering Face4 with SmoothShading now :')
2011-03-22 01:06:16 +00:00
Mr.doob
76c2720a4f
Merge remote branch 'alteredq/experimental' into experimental
2011-03-22 00:33:35 +00:00
Mr.doob
b7ec7b175e
Projector: Fixed crash when Face4 had vertex normals.
2011-03-22 00:33:26 +00:00
alteredq
25b47616fa
Changed order of materials in WebGL materials demo.
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As now buffers are created based on first material that is encountered per shared Geometry, most complex material should go first.
2011-03-22 01:21:42 +01:00