alteredq
9968b7dc07
Changed ambient handling for Phong and Lambert materials.
...
Removed diffuse color influence on ambient term in Phong. This was causing texture disappearance when diffuse color was black.
Made Lambert more similar to Phong: now it also has ambient color parameter. Before ambient light was affecting Lambert as if ambient color was always 0xffffff.
2011-10-18 00:05:09 +02:00
alteredq
064138d826
Updated more examples. Got AnaglyphWebGLRenderer and CrosseyedWebGLRenderer working.
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CrosseyedRenderer is a hack, camera must have target :S.
2011-10-05 03:25:02 +02:00
Mr.doob
bbb65a768c
Updated HTML of the rest of the examples.
2011-09-20 19:27:01 -07:00
Mr.doob
19d8261174
More examples clean up.
2011-09-20 18:31:13 -07:00
Mr.doob
322b9f9d87
Object3D.add(), Objec3D.remove(), Scene.add(), Scene.remove()... we'll see how it feels.
2011-09-04 19:37:12 +02:00
Mr.doob
89079b91f4
Fixed mouse listeners on draggable cubes example, also reverted to previous aesthetic (sorry @alteredq).
2011-09-04 12:35:14 +02:00
alteredq
aac91430d9
Tweaked shadows in draggable cubes example.
2011-09-04 05:00:54 +02:00
Mr.doob
48eb624d59
Fixed behaviour glitch on draggable cubes example.
2011-09-04 02:14:47 +02:00
Mr.doob
a0c6e077ef
Added shadows to the draggable cubes example (@spite's suggestion).
2011-09-04 01:49:04 +02:00
Mr.doob
1bdf3daec9
Improved draggable cubes example a bit more.
2011-09-04 01:19:11 +02:00
Mr.doob
4ed370e362
Improved draggable cubes example.
2011-09-04 01:14:16 +02:00
Mr.doob
51368ca6d6
REVISION ++
2011-09-04 00:47:01 +02:00
Mr.doob
b5dfd828d0
Added draggable cubes example.
2011-09-03 23:24:30 +02:00