alteredq
934883d3bf
Merge remote branch 'remotes/origin/master'
2011-06-06 00:06:15 +02:00
alteredq
586012269f
Fixed multi-holes bug in Text. Fixed spurious globals in Text and WebGLRenderer.
...
Added font weight and style parameters to Text.
2011-06-06 00:03:30 +02:00
alteredq
5d980245d9
Fixed multi-holes bug in Text. Fixed spurious globals in Text and WebGLRenderer.
2011-06-05 23:55:18 +02:00
alteredq
e4b75f1c8d
Merged greggman's offset camera pull request.
2011-06-03 23:57:38 +02:00
alteredq
d2cbf83dd3
Merged zz85's 3d text pull request, cleaned up THREE.Text code.
2011-06-03 20:31:35 +02:00
Gregg Tavares
0d66e46e5b
2 Examples for using setViewOffet.
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I think setViewOffset is mostly useful for multiple monitors
synced across multiple machines but that's a hard demo to setup
so these demos show doing it locally with muliple canvases
2011-06-02 11:30:19 -07:00
Gregg Tavares
9d76ab526d
Compile with camera.setViewOffset
2011-06-02 11:29:07 -07:00
Gregg Tavares
b380dd4534
Added setViewOffset to Camera for multi-monitor displays.
...
Examples in another commit
2011-06-02 11:27:17 -07:00
zz85
2860731edb
Updated 3D Text Geometry and example
2011-06-02 01:21:37 -07:00
alteredq
d8c3c92fc9
Added dynamic particles demo.
2011-06-02 02:41:47 +02:00
alteredq
adca3ad139
Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D.
...
Having these "undefined" for non-mesh objects was causing unnecessary GL state setting when having scenes with mixed content (and coercing "undefined" to boolean turned out to be similarly costly as state setting).
2011-06-01 23:50:11 +02:00
alteredq
7c68d1734f
Simplified CrosseyedWebGLRenderer: using viewports instead of FBOs.
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Now it's possible to have antialiased stereo.
2011-06-01 19:48:55 +02:00
alteredq
71de557220
Fixed cross-eyed examples lib links.
2011-06-01 19:07:47 +02:00
alteredq
dcbcf72f55
Added CrosseyedWebGLRenderer.
2011-06-01 18:51:07 +02:00
Mr.doob
3bc8372794
Fixed camera translation bug.
2011-06-01 10:22:11 +01:00
Mr.doob
c8dee063f6
Fixed cars anaglyph example.
2011-06-01 08:47:22 +01:00
Mr.doob
11e9b06344
Cleaned anaglyph examples code. Unfortunately it doesn't work nicely with multipass...
2011-06-01 08:23:50 +01:00
Mr.doob
6bee6c3972
Added AnaglyphWebGLRenderer.
2011-06-01 08:09:32 +01:00
Mr.doob
3104108e86
Clean up of Examples/Projects in README.
2011-06-01 04:08:03 +01:00
Mr.doob
ebe60cb678
Added Süperfad's Mission Control to README's Featured Projects.
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Applied latest Vector* improvements to current revision. Ok, that's the last one I promise :P
r41/ROME
2011-06-01 03:28:03 +01:00
Mr.doob
0061cd37bc
Updated builds.
2011-06-01 01:36:31 +01:00
Mr.doob
166f4ea9fc
Merge remote branch 'egraether/master' into test
2011-06-01 01:25:58 +01:00
Mr.doob
e712e894e9
Merging with egraether's branch.
2011-06-01 01:25:48 +01:00
Eberhard Gräther
76c4ebebd3
build with reworked Vector classes
2011-05-31 16:48:17 +02:00
Eberhard Gräther
c3436327ad
reworked Vector classes, no change in API, reordered methods, divide-by-zero prevention, removed use of .set() in methods for better performance
2011-05-31 16:47:36 +02:00
Mr.doob
e711df7104
Uops! Forgot an important items on the change log :)
2011-05-31 05:00:30 +01:00
Mr.doob
1febde335d
Updated README.
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Because the gl.finish and the computeCentroids not being enable I though the r41 should include these fixes too, hope this doesn't mess up things.
2011-05-31 04:47:58 +01:00
Mr.doob
b560dff77c
Updated builds.
2011-05-31 04:14:05 +01:00
Mr.doob
4cef1f9e7e
Merge remote branch 'alteredq/master' into test
2011-05-31 04:09:28 +01:00
Mr.doob
11461f0b5d
Brought back automatic centroid computation.
2011-05-31 04:09:01 +01:00
alteredq
993483763b
Commented out "gl.finish", it was eating a lot of performance.
2011-05-31 01:36:53 +02:00
alteredq
f104182458
Added handling of texture repeat and offset to WebGLRenderer.
2011-05-31 00:51:14 +02:00
Mr.doob
95bb462ed5
Merge remote branch 'alteredq/master' into test
2011-05-30 16:49:37 +01:00
Mr.doob
95c1727861
Added offset and repeat properties to Texture. It'll be tricky to add support for this on CanvasRenderer but should be easy on WebGLRenderer.
2011-05-30 16:49:01 +01:00
alteredq
eecf9d0bc6
Made canvas interactive particles rendering in Firefox more consistent with Chrome.
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It seems lineWidth defaults are different in Chrome and Firefox.
Still there are some clearing artefacts in Firefox :/
2011-05-30 17:25:17 +02:00
Mr.doob
e3bc14cb10
Because of Ray now checks Particles, ThreeWebGL now has that dependency.
2011-05-30 16:09:14 +01:00
alteredq
272d23c7a5
Disabled ambient light in trackball Earth example (to get rid of clouds in unlit part of the globe).
2011-05-30 16:58:54 +02:00
Mr.doob
38ac2817a0
Added morphtargets animation example.
2011-05-30 06:11:59 +01:00
Eberhard Gräther
74ab78a6e2
build including TrackballCamera
2011-05-30 00:02:13 +02:00
Eberhard Gräther
3981e4d712
Merge remote branch 'upstream/master'
2011-05-29 23:47:23 +02:00
Eberhard Gräther
359407b722
added new TrackballCamera-example and changed keys
2011-05-29 23:45:15 +02:00
Eberhard Gräther
20abaadaef
bug fixes and _eye in TrackballCamera
2011-05-29 23:09:03 +02:00
Eberhard Gräther
61ca6974b7
added modified earth example for TrackballCamera
2011-05-29 15:49:26 +02:00
Eberhard Gräther
f4a08e574c
added minMaxDistances to TrackballCamera and some refactorings
2011-05-29 15:27:37 +02:00
Eberhard Gräther
6d08b4980b
added dynamic moving to TrackballCamera
2011-05-29 12:40:57 +02:00
Mr.doob
087066524a
Added boundingSphere check for Meshes in Ray ( improving performance considerably).
2011-05-29 10:02:20 +01:00
Eberhard Gräther
3fcc39301b
restructured TrackballCamera, final static moving version
2011-05-29 07:43:14 +02:00
Eberhard Gräther
b71b063f6f
added keylistening to TrackballCamera
2011-05-29 02:22:19 +02:00
Eberhard Gräther
3174dc2809
added zoom and pan to TrackballCamera
2011-05-29 01:08:02 +02:00
Mr.doob
699bbb749d
Updated builds.
2011-05-28 23:42:41 +01:00