Commit Graph

  • 1914458738 Simplified and clarified hierarchy2 example. Mr.doob 2011-10-25 07:34:49 +02:00
  • a7c804b817 Updated builds. Mr.doob 2011-10-25 06:50:15 +02:00
  • ed67da2783 Merge remote-tracking branch 'zz85/master' into dev Mr.doob 2011-10-25 06:39:53 +02:00
  • 5916682ea6 Reverting again Actually, this would break cameras added as childs of objects, reverting. So there is no clear and simple way to handling multiple scenes unfortunatelly. Encouraging scene.add( camera ) seems like the right thing to do then, less problems. Mr.doob 2011-10-25 05:59:13 +02:00
  • 13e4f78a28 Reverting my thought Actually, I think this can be handled magically instead of requiring understanding of the concept that the camera is part of the scenegraph. While I was at it, I fixed it so you can use a camera for rendering different scenes (the renderer will add it and remove from each scene graph) . Mr.doob 2011-10-25 05:47:13 +02:00
  • d902ca3bf0 Updated builds and tweaked examples Removed LOD text example. I think LOD example is good enough. Ubiquity test working again. Tweaked README to show the new pattern (Scene first thing created). Mr.doob 2011-10-25 01:50:17 +02:00
  • 212506bce4 Merge remote-tracking branch 'alteredq/dev' into dev Mr.doob 2011-10-25 01:18:47 +02:00
  • 747b813bcb Merging with @alteredq's branch Mr.doob 2011-10-25 01:18:31 +02:00
  • ea26fef013 Fixed Collisions. alteredq 2011-10-24 18:55:07 +02:00
  • cbef41e251 Fixed multi-canvas circle example. alteredq 2011-10-24 18:47:45 +02:00
  • 9433bd1446 Got ParallaxBarrierWebGLRenderer working. alteredq 2011-10-24 18:34:40 +02:00
  • eda6d2adde Got AnaglyphWebGLRenderer working. alteredq 2011-10-24 18:25:02 +02:00
  • 609c8c7212 More correct LOD handling (thanks to @mrdoob for insight). alteredq 2011-10-24 15:41:11 +02:00
  • 9f7f8fd015 Half-baked LOD attempt. alteredq 2011-10-24 15:19:59 +02:00
  • e54f2e32e7 Updated builds. Mr.doob 2011-10-24 14:43:33 +02:00
  • b2b7282fcd Got skinning working again. alteredq 2011-10-24 14:33:34 +02:00
  • fde298e156 Merge remote-tracking branch 'alteredq/dev' into dev Mr.doob 2011-10-24 14:29:47 +02:00
  • af2919bc17 Adding RenderableObject once again. It's going to be handy for the WebGLRenderer (__webglObjects) Mr.doob 2011-10-24 14:23:12 +02:00
  • 408c82d306 Got WebGLRenderer working again. alteredq 2011-10-24 12:30:04 +02:00
  • f39c58b79b Replace THREE.ScaleModifier with geometry.applyMatrix zz85 2011-10-24 10:42:35 +08:00
  • caabab07f3 Lines can be treated as Objects Mr.doob 2011-10-23 14:18:57 +02:00
  • ec00f298be CanvasRenderer and SVGRenderer using single-material system. Also moved .overdraw to Material. Code is much simpler now :) Mr.doob 2011-10-23 13:50:55 +02:00
  • 806ecdfc04 Merge remote-tracking branch 'alteredq/experimental_shading_materials' into dev Mr.doob 2011-10-23 12:34:56 +02:00
  • 6b151b552e Merging with @alteredq's experimental branches. Mr.doob 2011-10-23 12:34:46 +02:00
  • 20c96f52e9 Reverted changes, starting again. Mr.doob 2011-10-23 10:04:28 +02:00
  • 2757ae44a9 Merge branch 'master' of github.com:zz85/three.js zz85 2011-10-23 01:29:42 +08:00
  • 0a444b9d8a ScaleModifier uses geometry.applyMatrix zz85 2011-10-23 01:11:58 +08:00
  • 973e6156e8 CombinedCamera decouples setFov from perspective mode now zz85 2011-10-23 00:42:58 +08:00
  • e17dc71d5b Added ScaleGeometry and added Monkey Head + more geometries to examples zz85 2011-10-14 01:37:14 +08:00
  • 24dcc76bf7 fix subdivision example zz85 2011-10-11 00:12:59 +08:00
  • 522fa70a22 Fixed sharp corners for Subdivision Modifier zz85 2011-10-11 00:09:24 +08:00
  • ed7fcf7cb3 Update Subdivision model loading zz85 2011-10-10 22:52:57 +08:00
  • 435cdb9ff7 cleaner way of doing perspective->orthographic zz85 2011-10-10 11:19:58 +08:00
  • cfc77699d3 Adding WaltHead back to subdivision example zz85 2011-10-09 10:53:24 +08:00
  • a92ee99dab Combined Camera now tries to use Perspective\'s average viewing frustrum for switching to Orthographic view zz85 2011-10-09 10:38:22 +08:00
  • fdc911b6fa added zoom + 6 views for CombinedCamera zz85 2011-10-09 00:09:37 +08:00
  • 056daa25c6 Views for CombinedCamera zz85 2011-10-08 18:23:44 +08:00
  • 588c2b0a9f ScaleModifier uses geometry.applyMatrix zz85 2011-10-23 01:11:58 +08:00
  • 60c103648e CombinedCamera decouples setFov from perspective mode now zz85 2011-10-23 00:42:58 +08:00
  • 5edfb12697 Added "autoUpdateObjects" flag to WebGLRenderer. alteredq 2011-10-21 18:12:05 +02:00
  • 103154d293 Removing some cruft in WebGLRenderer. alteredq 2011-10-21 16:25:26 +02:00
  • 965b199de2 And some more strict equality checking. alteredq 2011-10-21 14:13:44 +02:00
  • f166079dcc More strict equality checking. alteredq 2011-10-21 13:42:28 +02:00
  • b410a7804a Small change in setObjectFaces. alteredq 2011-10-21 13:05:07 +02:00
  • b0aae55ed8 Cleaned up a bit buffers handling in WebGLRenderer. alteredq 2011-10-21 11:17:05 +02:00
  • 81b60ea2f6 All WebGL examples working with array-less materials. alteredq 2011-10-21 06:18:59 +02:00
  • 05b3db4dca Experimenting with array-less materials. alteredq 2011-10-21 03:06:06 +02:00
  • 32ba5a562a Blender exporter seems to work fine with new Blender 2.60 ;) alteredq 2011-10-20 22:26:44 +02:00
  • b4f89f4b78 Experimenting with Phong computed fully in fragment shader. Added new point lights test. alteredq 2011-10-19 02:11:44 +02:00
  • 2253592365 Added "metal" parameter to Phong. Added new materials test. alteredq 2011-10-18 16:05:03 +02:00
  • 1e7e75e29c Fixed cubemapped sphere shadow in shading testbed. alteredq 2011-10-18 01:14:55 +02:00
  • 841865d422 Tweaked cars materials. alteredq 2011-10-18 00:47:56 +02:00
  • 9968b7dc07 Changed ambient handling for Phong and Lambert materials. alteredq 2011-10-18 00:05:09 +02:00
  • 330ab77836 WIP WebGLRenderer refactoring Mr.doob 2011-10-16 11:36:09 +02:00
  • a8869f9e5b Quick and dirty hack to get WebGLRenderer working with new scene graph. alteredq 2011-10-15 20:13:36 +02:00
  • 093fbbe334 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev alteredq 2011-10-15 18:37:59 +02:00
  • 6742f8e4a4 Merge remote-tracking branch 'sirlantis/patch-1' into dev Mr.doob 2011-10-15 09:01:58 +02:00
  • d2b8a07822 Changed ColladaLoader so it doesn't create extra Object3Ds for each mesh. Updated Stats. Mr.doob 2011-10-15 09:00:41 +02:00
  • 937d200899 Updated help in OBJ converter to reflect new loaders API. alteredq 2011-10-15 03:35:59 +02:00
  • 0fee925afe Refactored UTF8Loader to follow JSONLoader / BinaryLoader APIs. alteredq 2011-10-15 02:52:59 +02:00
  • 0284cb950a Refactored BinaryLoader to follow new JSONLoader style simpler API. alteredq 2011-10-15 02:25:25 +02:00
  • 942a6c89c9 Updated Clock to be more compatible with Timer (now uses seconds and getDelta API). alteredq 2011-10-15 00:57:50 +02:00
  • 41eb500677 Refactored custom attributes handling to use lists to remove massive bottleneck. alteredq 2011-10-14 18:53:07 +02:00
  • b6e6624a1d Added missing minus sign. Marcel Jackwerth 2011-10-14 19:46:29 +03:00
  • d49f2d3281 Always use shortest path for Quaternion.slerp (also see: http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ Other Issues, Inverting Quaternions) Marcel Jackwerth 2011-10-14 18:54:44 +03:00
  • f74782b61f Refactored RollControls, FlyControls and PathControls to use externally supplied time delta. alteredq 2011-10-14 05:44:12 +02:00
  • 093f17f38c Refactored FirstPersonControls to use externally supplied time delta. alteredq 2011-10-13 22:09:25 +02:00
  • f1f744f0ba First attempt at Clock object. alteredq 2011-10-13 21:46:08 +02:00
  • 9902cbbf2d Experimenting with Date.now(). Updated builds. alteredq 2011-10-13 20:17:21 +02:00
  • 4e97d195b0 Added ScaleGeometry and added Monkey Head + more geometries to examples zz85 2011-10-14 01:37:14 +08:00
  • 0c3f1a336e Merge remote-tracking branch 'upstream/master' zz85 2011-10-14 01:04:47 +08:00
  • 42544a0f29 Moved GeometryUtils.random16 => Math.random16 alteredq 2011-10-13 18:03:05 +02:00
  • 89bddf3827 Moved "extras/MathUtils" to "core/Math" (thanks to @mrdoob). alteredq 2011-10-13 17:50:16 +02:00
  • 61dca43a51 Merge branch 'master' into dev Mr.doob 2011-10-13 05:12:17 +02:00
  • 3433b49cba Beautified usage example. r45 Mr.doob 2011-10-13 05:12:01 +02:00
  • 59f0e645a4 Refactored shadowmap example to use MorphAnimMesh. alteredq 2011-10-13 05:02:16 +02:00
  • 8a92374fd0 Merge branch 'master' into dev Mr.doob 2011-10-13 04:34:12 +02:00
  • 77d7a999af Somehow the trails example got deleted... ? Mr.doob 2011-10-13 04:34:00 +02:00
  • 912b697530 Added forgotten sittingBox.js animated model. alteredq 2011-10-12 23:16:09 +02:00
  • 8d417f595e Replaced extra clamp and map_linear functions with MathUtils versions. alteredq 2011-10-12 16:00:53 +02:00
  • 15c899b46f Added renderer.shadowMapAutoUpdate parameter. alteredq 2011-10-12 14:05:30 +02:00
  • ae22b78c2c Added MorphAnimMesh. Added MathUtils. alteredq 2011-10-12 13:41:36 +02:00
  • 55e2337404 Added day/night toggle to rendering testbed. alteredq 2011-10-12 11:42:00 +02:00
  • 1638bfdbee Merge remote-tracking branch 'upstream/dev' zz85 2011-10-12 17:41:48 +08:00
  • 0cc9b95e1e Merge branch 'master' into dev Mr.doob 2011-10-12 05:50:09 +02:00
  • 44730f9324 Adding "Lights" to featured projects list. Mr.doob 2011-10-12 05:49:38 +02:00
  • 698c15fdce Tab fix. Mr.doob 2011-10-12 05:47:00 +02:00
  • 4f7fe37a70 Added forgotten texture. Disabled browser-based antialiasing. alteredq 2011-10-12 03:40:41 +02:00
  • 3ce8fbb3b6 Started to explore physically based shading / linear color space. alteredq 2011-10-12 03:31:37 +02:00
  • e81b2361d7 Merge remote-tracking branch 'cscott/master' into dev Mr.doob 2011-10-11 20:46:34 +02:00
  • a529e4c783 Fixed dynamic cube map cars demo. alteredq 2011-10-11 02:31:55 +02:00
  • fb4f5f8467 Merge remote-tracking branch 'Knectar/dev' into dev Mr.doob 2011-10-11 02:21:16 +02:00
  • d2c6487b41 Fixed random clipping of objects in WebGLRenderTargetCube / CubeCamera. alteredq 2011-10-11 00:38:28 +02:00
  • ed38b18fd9 Fix scene loader when there is nothing asynchronous to be loaded. C. Scott Ananian 2011-10-10 18:06:58 -04:00
  • addb3a12a9 Refactored CubeCamera / cube map handling. alteredq 2011-10-10 23:39:22 +02:00
  • c783410a1a Octahedron subdivisions to default to 0. Daniel 2011-10-10 18:54:56 +01:00
  • 01d8572207 fix subdivision example zz85 2011-10-11 00:12:59 +08:00
  • e3039ae0f7 Merge branch 'gui' zz85 2011-10-11 00:09:51 +08:00
  • 36089d0251 Fixed sharp corners for Subdivision Modifier zz85 2011-10-11 00:09:24 +08:00
  • ed3cb6613c Update Subdivision model loading zz85 2011-10-10 22:52:57 +08:00