zz85
c2e0d05ec6
Playing around with UVs
2011-09-30 01:26:08 +08:00
zz85
8edfa99583
Rename SubdivisonGeometry.js to SubdivisionGeometry.js. Fix geometries which use duplicate vertices. SubdivisionGeometry tested with Cube/Sphere/Cylinder/TextGeometry
2011-09-29 17:15:41 +08:00
zz85
670ebf6139
Fixed SubdivsionGeometry points. Added class, update builds
2011-09-29 04:38:56 +08:00
zz85
ea634d0ff1
initial subdivision geometry - needs debuggin and more testings
2011-09-29 04:04:27 +08:00
alteredq
ba75a48a2b
Optimized uniforms updates.
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Should not refresh anything if material doesn't change for several objects in a row (in a single frame).
Hope this didn't break something, I remember this being tricky. Went through examples and they seem to work ok, gained some fps in performance test.
Also disabled sorting in depth-of-field example for some more fps gain.
Still didn't figure out the original reason for recent fps drop in performance / dof examples :/
2011-09-26 15:55:05 +02:00
alteredq
db78ffe003
Some more Math.PI instead of magic numbers.
2011-09-25 20:19:08 +02:00
alteredq
7e937ebe69
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
2011-09-25 18:55:32 +02:00
alteredq
9e39966076
Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras.
2011-09-25 18:54:30 +02:00
Mr.doob
dd31b37211
Merge remote-tracking branch 'pyrotechnick/dev' into dev
2011-09-24 13:44:28 -07:00
alteredq
84a7c304a6
Fixed specular lighting also in normal map shader.
2011-09-24 11:51:12 +02:00
alteredq
8bd87ff444
Rewritten lighting shaders.
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Hopefully this fixes several problems:
- ambient component not modulated by scene ambient light
- specular component not getting light colors
- unnecessary opacity use in lighting calculations
- unnecessary vertex shader light computation for Phong
- unnecessary use of one varying in Phong
2011-09-24 10:45:57 +02:00
Nicholas Kinsey
ce2e019e2d
Optimising array operations in webgl_lines_*.html
2011-09-24 15:48:55 +10:00
alteredq
bbdef72e69
Added simple tilt-shift effect to ShaderExtras.
2011-09-24 02:40:14 +02:00
alteredq
fd0fb85c8e
Fixed specular light vs black texture bug in Phong shader.
2011-09-21 20:47:57 +02:00
alteredq
631a5d697c
Changed remaining "addXXX" to "add".
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Hopefully no more deprecation warnings.
2011-09-21 05:52:59 +02:00
alteredq
fa0b4e5062
Removed unused custom logging code from examples.
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This was relic from before "console.log" was working cross-browser.
2011-09-21 05:37:48 +02:00
Mr.doob
bbb65a768c
Updated HTML of the rest of the examples.
2011-09-20 19:27:01 -07:00
Mr.doob
19d8261174
More examples clean up.
2011-09-20 18:31:13 -07:00
Mr.doob
17547a2ea0
Changed addChild()s to add()s in ColladaLoader.
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Cleaned up some more examples.
2011-09-20 17:54:57 -07:00
Mr.doob
71c2df1649
Updated HTML of some examples.
2011-09-20 15:59:12 -07:00
alteredq
d2a3122be1
Fixed Sprites to use "object.visible"
2011-09-20 22:18:47 +02:00
alteredq
44c5f88e77
Updated builds. Fixed Collada example.
2011-09-19 22:58:16 +02:00
alteredq
d4b2e4a8e0
Added color parameter to Sprite.
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Also removed unused material Sprite parameter.
2011-09-17 00:36:44 +02:00
alteredq
0d8f3572f0
Fixed shadowmap camera aspect ratio (thanks to @kig).
2011-09-16 00:10:34 +02:00
Mr.doob
dd1f214947
@zz85's SimplexNoise fixes.
2011-09-13 15:15:36 -07:00
alteredq
e298ac6814
Renamed MeshShaderMaterial => ShaderMaterial
2011-09-12 19:17:20 +02:00
alteredq
3e04cf18dc
Normalized Gaussian blur coefficients.
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Also shortened a life cycle for particles in shapes example. Still it gets about 10 fps slower with time :/
2011-09-09 21:08:29 +02:00
alteredq
898e528e5d
Merge remote-tracking branch 'remotes/zz85/master' into dev
2011-09-09 20:59:44 +02:00
alteredq
fcf4fe34f6
Small optimization of skin rendering demo.
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No need to computer Beckmann texture every frame, once is enough.
2011-09-09 20:40:25 +02:00
alteredq
78521fad95
Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader.
2011-09-09 19:57:13 +02:00
zz85
178dc964b5
fixed horizontalBlur and verticalBlur shaders
2011-09-09 22:02:33 +08:00
alteredq
94b14c1e3a
Cleaned up a bit 9-sample Gaussian blur shader.
2011-09-08 18:26:59 +02:00
alteredq
20648b2053
Merge remote-tracking branch 'remotes/zz85/experimental' into dev
2011-09-08 18:00:24 +02:00
alteredq
a79cc6797c
Fixed broken skin example.
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Committed deployment version by mistake.
2011-09-08 16:39:23 +02:00
zz85
1ecbe6035b
Experimenting with more blur filters
2011-09-08 22:38:38 +08:00
alteredq
d228fb0c4a
Added physically based specular term to skin shader.
2011-09-08 02:18:50 +02:00
alteredq
245dbfcc2a
Changed renderer.getClearColor API to return reference.
2011-09-07 23:25:06 +02:00
Mr.doob
c543ba6540
GeometryUtils.applyMatrix -> Geometry.applyMatrix
2011-09-07 18:52:11 +02:00
alteredq
93468b0094
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
2011-09-07 16:58:30 +02:00
alteredq
0959969fc3
Added skin rendering example plus some postprocessing fixes to make it work.
2011-09-07 16:39:20 +02:00
Mr.doob
d3a5649759
Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/
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Fixed GeometryUtils.merge (normals and centroids weren't being multiplied)
Fixed misc_lookat and misc_ubiquity_test examples.
2011-09-06 16:58:16 +02:00
Mr.doob
5002a403c5
Updated some cubemap examples code.
2011-09-06 14:20:18 +02:00
alteredq
fe83a3f052
Rebuilt libs.
2011-09-06 01:08:27 +02:00
alteredq
8c326a222f
Moved depth buffer writing control from renderer into material.
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This allows, for example, better integration of additively blended materials with a regular scene.
Not to be confused with depthTest (which controls complete access to depth buffer, including reading).
Also messed up a bit with particle emitter example.
2011-09-06 00:58:55 +02:00
Mr.doob
cd760abfba
Updated ubiquity test example with new CylingerGeometry.
2011-09-06 00:06:29 +02:00
Mr.doob
a940f05427
Updated examples with the new .add/.remove methods.
2011-09-05 23:16:56 +02:00
Mr.doob
6141390dab
Simplified CylinderGeometry params.
2011-09-05 22:28:49 +02:00
Mr.doob
f849f34b1e
Redid CylinderGeometry.
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Simplified `Trident`.
Added `setX`, `setY`, `setZ` methods to `Vector3`. They're handy for oneliners (see `CylinderGeometry`).
2011-09-05 22:16:47 +02:00
alteredq
414d91420c
Merge remote-tracking branch 'remotes/zz85/experimental' into dev
2011-09-05 16:00:09 +02:00
zz85
e123cf2f5f
Added webgl particle emitter with blur postprocessing example
2011-09-05 13:16:16 +08:00