Commit Graph
817 Commits
Author SHA1 Message Date
alteredq 631a5d697c Changed remaining "addXXX" to "add".
Hopefully no more deprecation warnings.
2011-09-21 05:52:59 +02:00
alteredq fa0b4e5062 Removed unused custom logging code from examples.
This was relic from before "console.log" was working cross-browser.
2011-09-21 05:37:48 +02:00
Mr.doob bbb65a768c Updated HTML of the rest of the examples. 2011-09-20 19:27:01 -07:00
Mr.doob 19d8261174 More examples clean up. 2011-09-20 18:31:13 -07:00
Mr.doob 17547a2ea0 Changed addChild()s to add()s in ColladaLoader.
Cleaned up some more examples.
2011-09-20 17:54:57 -07:00
Mr.doob 71c2df1649 Updated HTML of some examples. 2011-09-20 15:59:12 -07:00
alteredq d2a3122be1 Fixed Sprites to use "object.visible" 2011-09-20 22:18:47 +02:00
alteredq 44c5f88e77 Updated builds. Fixed Collada example. 2011-09-19 22:58:16 +02:00
alteredq d4b2e4a8e0 Added color parameter to Sprite.
Also removed unused material Sprite parameter.
2011-09-17 00:36:44 +02:00
alteredq 0d8f3572f0 Fixed shadowmap camera aspect ratio (thanks to @kig). 2011-09-16 00:10:34 +02:00
Mr.doob dd1f214947 @zz85's SimplexNoise fixes. 2011-09-13 15:15:36 -07:00
alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 2011-09-12 19:17:20 +02:00
alteredq 3e04cf18dc Normalized Gaussian blur coefficients.
Also shortened a life cycle for particles in shapes example. Still it gets about 10 fps slower with time :/
2011-09-09 21:08:29 +02:00
alteredq 898e528e5d Merge remote-tracking branch 'remotes/zz85/master' into dev 2011-09-09 20:59:44 +02:00
alteredq fcf4fe34f6 Small optimization of skin rendering demo.
No need to computer Beckmann texture every frame, once is enough.
2011-09-09 20:40:25 +02:00
alteredq 78521fad95 Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader. 2011-09-09 19:57:13 +02:00
zz85 178dc964b5 fixed horizontalBlur and verticalBlur shaders 2011-09-09 22:02:33 +08:00
alteredq 94b14c1e3a Cleaned up a bit 9-sample Gaussian blur shader. 2011-09-08 18:26:59 +02:00
alteredq 20648b2053 Merge remote-tracking branch 'remotes/zz85/experimental' into dev 2011-09-08 18:00:24 +02:00
alteredq a79cc6797c Fixed broken skin example.
Committed deployment version by mistake.
2011-09-08 16:39:23 +02:00
zz85 1ecbe6035b Experimenting with more blur filters 2011-09-08 22:38:38 +08:00
alteredq d228fb0c4a Added physically based specular term to skin shader. 2011-09-08 02:18:50 +02:00
alteredq 245dbfcc2a Changed renderer.getClearColor API to return reference. 2011-09-07 23:25:06 +02:00
Mr.doob c543ba6540 GeometryUtils.applyMatrix -> Geometry.applyMatrix 2011-09-07 18:52:11 +02:00
alteredq 93468b0094 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-09-07 16:58:30 +02:00
alteredq 0959969fc3 Added skin rendering example plus some postprocessing fixes to make it work. 2011-09-07 16:39:20 +02:00
Mr.doob d3a5649759 Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/
Fixed GeometryUtils.merge (normals and centroids weren't being multiplied)
Fixed misc_lookat and misc_ubiquity_test examples.
2011-09-06 16:58:16 +02:00
Mr.doob 5002a403c5 Updated some cubemap examples code. 2011-09-06 14:20:18 +02:00
alteredq fe83a3f052 Rebuilt libs. 2011-09-06 01:08:27 +02:00
alteredq 8c326a222f Moved depth buffer writing control from renderer into material.
This allows, for example, better integration of additively blended materials with a regular scene.

Not to be confused with depthTest (which controls complete access to depth buffer, including reading).

Also messed up a bit with particle emitter example.
2011-09-06 00:58:55 +02:00
Mr.doob cd760abfba Updated ubiquity test example with new CylingerGeometry. 2011-09-06 00:06:29 +02:00
Mr.doob a940f05427 Updated examples with the new .add/.remove methods. 2011-09-05 23:16:56 +02:00
Mr.doob 6141390dab Simplified CylinderGeometry params. 2011-09-05 22:28:49 +02:00
Mr.doob f849f34b1e Redid CylinderGeometry.
Simplified `Trident`.
Added `setX`, `setY`, `setZ` methods to `Vector3`. They're handy for oneliners (see `CylinderGeometry`).
2011-09-05 22:16:47 +02:00
alteredq 414d91420c Merge remote-tracking branch 'remotes/zz85/experimental' into dev 2011-09-05 16:00:09 +02:00
zz85 e123cf2f5f Added webgl particle emitter with blur postprocessing example 2011-09-05 13:16:16 +08:00
Mr.doob f105cbb7e2 LOD.add > LOD.addLevel 2011-09-04 21:58:16 +02:00
Mr.doob 322b9f9d87 Object3D.add(), Objec3D.remove(), Scene.add(), Scene.remove()... we'll see how it feels. 2011-09-04 19:37:12 +02:00
Mr.doob 89079b91f4 Fixed mouse listeners on draggable cubes example, also reverted to previous aesthetic (sorry @alteredq). 2011-09-04 12:35:14 +02:00
alteredq aac91430d9 Tweaked shadows in draggable cubes example. 2011-09-04 05:00:54 +02:00
Mr.doob 48eb624d59 Fixed behaviour glitch on draggable cubes example. 2011-09-04 02:14:47 +02:00
Mr.doob a0c6e077ef Added shadows to the draggable cubes example (@spite's suggestion). 2011-09-04 01:49:04 +02:00
Mr.doob 1bdf3daec9 Improved draggable cubes example a bit more. 2011-09-04 01:19:11 +02:00
Mr.doob 4ed370e362 Improved draggable cubes example. 2011-09-04 01:14:16 +02:00
Mr.doob 51368ca6d6 REVISION ++ 2011-09-04 00:47:01 +02:00
Mr.doob b5dfd828d0 Added draggable cubes example. 2011-09-03 23:24:30 +02:00
alteredq ca05c86fc5 Removed surprising bottleneck in WebGLRenderer.
I knew for loops iterating over properties were slower than numerical for loops but I didn't realize how bad it was.

Gained about 10 fps in performance test, and that was for for loop iterating over single property.

Also fixed broken examples with postprocessing.
2011-09-03 00:11:29 +02:00
alteredq 75952217a2 Added frustumCulled flag to Object3D. 2011-09-02 22:37:38 +02:00
Mr.doob 6e37afcd11 WebGL materials example: Additive material was missing the transparent: true. 2011-09-02 15:18:20 +02:00
alteredq 5d898fa2f0 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 2011-09-02 13:41:57 +02:00