alteredq
631a5d697c
Changed remaining "addXXX" to "add".
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Hopefully no more deprecation warnings.
2011-09-21 05:52:59 +02:00
alteredq
fa0b4e5062
Removed unused custom logging code from examples.
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This was relic from before "console.log" was working cross-browser.
2011-09-21 05:37:48 +02:00
Mr.doob
bbb65a768c
Updated HTML of the rest of the examples.
2011-09-20 19:27:01 -07:00
Mr.doob
19d8261174
More examples clean up.
2011-09-20 18:31:13 -07:00
Mr.doob
17547a2ea0
Changed addChild()s to add()s in ColladaLoader.
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Cleaned up some more examples.
2011-09-20 17:54:57 -07:00
Mr.doob
71c2df1649
Updated HTML of some examples.
2011-09-20 15:59:12 -07:00
alteredq
d2a3122be1
Fixed Sprites to use "object.visible"
2011-09-20 22:18:47 +02:00
alteredq
44c5f88e77
Updated builds. Fixed Collada example.
2011-09-19 22:58:16 +02:00
alteredq
d4b2e4a8e0
Added color parameter to Sprite.
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Also removed unused material Sprite parameter.
2011-09-17 00:36:44 +02:00
alteredq
0d8f3572f0
Fixed shadowmap camera aspect ratio (thanks to @kig).
2011-09-16 00:10:34 +02:00
Mr.doob
dd1f214947
@zz85's SimplexNoise fixes.
2011-09-13 15:15:36 -07:00
alteredq
e298ac6814
Renamed MeshShaderMaterial => ShaderMaterial
2011-09-12 19:17:20 +02:00
alteredq
3e04cf18dc
Normalized Gaussian blur coefficients.
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Also shortened a life cycle for particles in shapes example. Still it gets about 10 fps slower with time :/
2011-09-09 21:08:29 +02:00
alteredq
898e528e5d
Merge remote-tracking branch 'remotes/zz85/master' into dev
2011-09-09 20:59:44 +02:00
alteredq
fcf4fe34f6
Small optimization of skin rendering demo.
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No need to computer Beckmann texture every frame, once is enough.
2011-09-09 20:40:25 +02:00
alteredq
78521fad95
Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader.
2011-09-09 19:57:13 +02:00
zz85
178dc964b5
fixed horizontalBlur and verticalBlur shaders
2011-09-09 22:02:33 +08:00
alteredq
94b14c1e3a
Cleaned up a bit 9-sample Gaussian blur shader.
2011-09-08 18:26:59 +02:00
alteredq
20648b2053
Merge remote-tracking branch 'remotes/zz85/experimental' into dev
2011-09-08 18:00:24 +02:00
alteredq
a79cc6797c
Fixed broken skin example.
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Committed deployment version by mistake.
2011-09-08 16:39:23 +02:00
zz85
1ecbe6035b
Experimenting with more blur filters
2011-09-08 22:38:38 +08:00
alteredq
d228fb0c4a
Added physically based specular term to skin shader.
2011-09-08 02:18:50 +02:00
alteredq
245dbfcc2a
Changed renderer.getClearColor API to return reference.
2011-09-07 23:25:06 +02:00
Mr.doob
c543ba6540
GeometryUtils.applyMatrix -> Geometry.applyMatrix
2011-09-07 18:52:11 +02:00
alteredq
93468b0094
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
2011-09-07 16:58:30 +02:00
alteredq
0959969fc3
Added skin rendering example plus some postprocessing fixes to make it work.
2011-09-07 16:39:20 +02:00
Mr.doob
d3a5649759
Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/
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Fixed GeometryUtils.merge (normals and centroids weren't being multiplied)
Fixed misc_lookat and misc_ubiquity_test examples.
2011-09-06 16:58:16 +02:00
Mr.doob
5002a403c5
Updated some cubemap examples code.
2011-09-06 14:20:18 +02:00
alteredq
fe83a3f052
Rebuilt libs.
2011-09-06 01:08:27 +02:00
alteredq
8c326a222f
Moved depth buffer writing control from renderer into material.
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This allows, for example, better integration of additively blended materials with a regular scene.
Not to be confused with depthTest (which controls complete access to depth buffer, including reading).
Also messed up a bit with particle emitter example.
2011-09-06 00:58:55 +02:00
Mr.doob
cd760abfba
Updated ubiquity test example with new CylingerGeometry.
2011-09-06 00:06:29 +02:00
Mr.doob
a940f05427
Updated examples with the new .add/.remove methods.
2011-09-05 23:16:56 +02:00
Mr.doob
6141390dab
Simplified CylinderGeometry params.
2011-09-05 22:28:49 +02:00
Mr.doob
f849f34b1e
Redid CylinderGeometry.
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Simplified `Trident`.
Added `setX`, `setY`, `setZ` methods to `Vector3`. They're handy for oneliners (see `CylinderGeometry`).
2011-09-05 22:16:47 +02:00
alteredq
414d91420c
Merge remote-tracking branch 'remotes/zz85/experimental' into dev
2011-09-05 16:00:09 +02:00
zz85
e123cf2f5f
Added webgl particle emitter with blur postprocessing example
2011-09-05 13:16:16 +08:00
Mr.doob
f105cbb7e2
LOD.add > LOD.addLevel
2011-09-04 21:58:16 +02:00
Mr.doob
322b9f9d87
Object3D.add(), Objec3D.remove(), Scene.add(), Scene.remove()... we'll see how it feels.
2011-09-04 19:37:12 +02:00
Mr.doob
89079b91f4
Fixed mouse listeners on draggable cubes example, also reverted to previous aesthetic (sorry @alteredq).
2011-09-04 12:35:14 +02:00
alteredq
aac91430d9
Tweaked shadows in draggable cubes example.
2011-09-04 05:00:54 +02:00
Mr.doob
48eb624d59
Fixed behaviour glitch on draggable cubes example.
2011-09-04 02:14:47 +02:00
Mr.doob
a0c6e077ef
Added shadows to the draggable cubes example (@spite's suggestion).
2011-09-04 01:49:04 +02:00
Mr.doob
1bdf3daec9
Improved draggable cubes example a bit more.
2011-09-04 01:19:11 +02:00
Mr.doob
4ed370e362
Improved draggable cubes example.
2011-09-04 01:14:16 +02:00
Mr.doob
51368ca6d6
REVISION ++
2011-09-04 00:47:01 +02:00
Mr.doob
b5dfd828d0
Added draggable cubes example.
2011-09-03 23:24:30 +02:00
alteredq
ca05c86fc5
Removed surprising bottleneck in WebGLRenderer.
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I knew for loops iterating over properties were slower than numerical for loops but I didn't realize how bad it was.
Gained about 10 fps in performance test, and that was for for loop iterating over single property.
Also fixed broken examples with postprocessing.
2011-09-03 00:11:29 +02:00
alteredq
75952217a2
Added frustumCulled flag to Object3D.
2011-09-02 22:37:38 +02:00
Mr.doob
6e37afcd11
WebGL materials example: Additive material was missing the transparent: true.
2011-09-02 15:18:20 +02:00
alteredq
5d898fa2f0
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
2011-09-02 13:41:57 +02:00